Created
December 24, 2013 11:36
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Unity3D editor script to run the game and extract a set number of images and save them to a file. Put this code into a file called MakeGif.cs inside a folder called "Editor"
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using System; | |
using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
public class MakeGif : EditorWindow { | |
public string folder = "ScreenshotFolder"; | |
public int frameRate = 25; | |
public int frames; | |
public int currentFrame; | |
public bool recording = false; | |
[MenuItem("Window/RecordGif")] | |
static void MakeWindow() | |
{ | |
var window = EditorWindow.GetWindow(typeof(MakeGif), false, "Make GIF"); | |
} | |
void OnGUI() | |
{ | |
frames = EditorGUILayout.IntField("Frames", frames); | |
frameRate = EditorGUILayout.IntField("Frame Rate", frameRate); | |
EditorGUILayout.LabelField("Duration", (frames / frameRate).ToString()); | |
folder = EditorGUILayout.TextField("Folder", folder); | |
if (GUILayout.Button("Record")) | |
{ | |
StartRecording(); | |
} | |
} | |
void StartRecording() | |
{ | |
// Set the playback framerate (real time will not relate to game time after this). | |
Time.captureFramerate = frameRate; | |
// Create the folder | |
System.IO.Directory.CreateDirectory(folder); | |
recording = true; | |
currentFrame = 0; | |
EditorApplication.isPlaying = true; | |
} | |
void Update() | |
{ | |
if (recording) | |
{ | |
// Append filename to folder name (format is '0005shot.png"') | |
var name = String.Format("{0}/{1:D04}shot.png", folder, Time.frameCount); | |
// Capture the screenshot to the specified file. | |
Application.CaptureScreenshot(name); | |
currentFrame++; | |
if (currentFrame > frames) | |
{ | |
recording = false; | |
EditorApplication.isPlaying = false; | |
} | |
} | |
} | |
} |
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