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Pixelated.shader
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Shader "Custom/Pixelated" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_PixelSize ("Width and height of pixel in px", Range(1,100)) = 1 | |
} | |
SubShader { | |
Pass { | |
ZTest Always Cull Off ZWrite Off | |
Fog { Mode off } | |
CGPROGRAM | |
#pragma vertex vert_img | |
#pragma fragment frag | |
#pragma fragmentoption ARB_precision_hint_fastest | |
#include "UnityCG.cginc" | |
uniform sampler2D _MainTex; | |
uniform float4 _MainTex_TexelSize; | |
uniform float2 _PixelSize; | |
float4 frag (v2f_img i) : COLOR { | |
float2 d = _PixelSize*(_MainTex_TexelSize.xy); | |
float2 coord = float2(d*floor((((i.uv - float2(.5,.5))/d)) + float2(.5,.5))) + float2(.5,.5); | |
float4 result = tex2D(_MainTex, coord); | |
return result; | |
} | |
ENDCG | |
} | |
} | |
Fallback off | |
} |
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