Created
February 7, 2016 18:28
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using UnityEngine; | |
using UnityEditor; | |
public class Screenshots : EditorWindow { | |
bool groupEnabled; | |
int lastCapturedFrame = -1; | |
bool recording; | |
public string folder = "Screenshots/Sequence"; | |
public int frameRate = 25; | |
public int sizeMultiplier = 1; | |
private string realFolder = ""; | |
// Add menu named "My Window" to the Window menu | |
[MenuItem ("Window/Screenshot")] | |
static void Init () { | |
// Get existing open window or if none, make a new one: | |
Screenshots window = (Screenshots)EditorWindow.GetWindow (typeof (Screenshots)); | |
window.Show(); | |
} | |
void OnGUI () { | |
if (GUILayout.Button("Single Screenshot")) | |
{ | |
SingleScreenshot(); | |
} | |
if(!EditorApplication.isPlaying && recording) | |
{ | |
StopRecording(); | |
} | |
if (recording) | |
{ | |
if (GUILayout.Button("Stop Recording")) | |
{ | |
StopRecording(); | |
} | |
} | |
else | |
{ | |
if (GUILayout.Button("Start Recording")) | |
{ | |
StartRecording(); | |
} | |
} | |
groupEnabled = EditorGUILayout.BeginToggleGroup ("Optional Settings", groupEnabled); | |
folder = EditorGUILayout.TextField ("Folder name", folder); | |
frameRate = EditorGUILayout.IntField ("Capture frame rate", frameRate); | |
sizeMultiplier = EditorGUILayout.IntField ("Size Multiplier", sizeMultiplier); | |
EditorGUILayout.EndToggleGroup (); | |
if (realFolder != "") | |
{ | |
if (GUILayout.Button("Open Last Folder")) | |
{ | |
OpenInFileBrowser.Open(realFolder); | |
} | |
} | |
} | |
static void SingleScreenshot() | |
{ | |
Application.CaptureScreenshot("Screenshots/" + System.DateTime.Now.ToString("s") + ".png", 2); | |
} | |
void StopRecording() | |
{ | |
recording = false; | |
} | |
void StartRecording() | |
{ | |
// Set the playback framerate! | |
// (real time doesn't influence time anymore) | |
Time.captureFramerate = frameRate; | |
// Find a folder that doesn't exist yet by appending numbers! | |
realFolder = folder; | |
int count = 1; | |
while (System.IO.Directory.Exists(realFolder)) | |
{ | |
realFolder = folder + count; | |
count++; | |
} | |
// Create the folder | |
System.IO.Directory.CreateDirectory(realFolder); | |
recording = true; | |
lastCapturedFrame = Time.frameCount; | |
} | |
void Update() | |
{ | |
if (recording && Time.frameCount > lastCapturedFrame && EditorApplication.isPlaying && !EditorApplication.isPaused) | |
{ | |
lastCapturedFrame = Time.frameCount; | |
// name is "realFolder/shot 000005.png" | |
var name = string.Format("{0}/shot {1:D06}.png", realFolder, Time.frameCount); | |
// Capture the screenshot | |
Application.CaptureScreenshot(name, sizeMultiplier); | |
} | |
} | |
} | |
public static class OpenInFileBrowser | |
{ | |
public static bool IsInMacOS | |
{ | |
get | |
{ | |
return UnityEngine.SystemInfo.operatingSystem.IndexOf("Mac OS") != -1; | |
} | |
} | |
public static bool IsInWinOS | |
{ | |
get | |
{ | |
return UnityEngine.SystemInfo.operatingSystem.IndexOf("Windows") != -1; | |
} | |
} | |
public static void Test() | |
{ | |
Open(UnityEngine.Application.dataPath); | |
} | |
public static void OpenInMac(string path) | |
{ | |
bool openInsidesOfFolder = false; | |
// try mac | |
string macPath = path.Replace("\\", "/"); // mac finder doesn't like backward slashes | |
if ( System.IO.Directory.Exists(macPath) ) // if path requested is a folder, automatically open insides of that folder | |
{ | |
openInsidesOfFolder = true; | |
} | |
if ( !macPath.StartsWith("\"") ) | |
{ | |
macPath = "\"" + macPath; | |
} | |
if ( !macPath.EndsWith("\"") ) | |
{ | |
macPath = macPath + "\""; | |
} | |
string arguments = (openInsidesOfFolder ? "" : "-R ") + macPath; | |
try | |
{ | |
System.Diagnostics.Process.Start("open", arguments); | |
} | |
catch ( System.ComponentModel.Win32Exception e ) | |
{ | |
// tried to open mac finder in windows | |
// just silently skip error | |
// we currently have no platform define for the current OS we are in, so we resort to this | |
e.HelpLink = ""; // do anything with this variable to silence warning about not using it | |
} | |
} | |
public static void OpenInWin(string path) | |
{ | |
bool openInsidesOfFolder = false; | |
// try windows | |
string winPath = path.Replace("/", "\\"); // windows explorer doesn't like forward slashes | |
if ( System.IO.Directory.Exists(winPath) ) // if path requested is a folder, automatically open insides of that folder | |
{ | |
openInsidesOfFolder = true; | |
} | |
try | |
{ | |
System.Diagnostics.Process.Start("explorer.exe", (openInsidesOfFolder ? "/root," : "/select,") + winPath); | |
} | |
catch ( System.ComponentModel.Win32Exception e ) | |
{ | |
// tried to open win explorer in mac | |
// just silently skip error | |
// we currently have no platform define for the current OS we are in, so we resort to this | |
e.HelpLink = ""; // do anything with this variable to silence warning about not using it | |
} | |
} | |
public static void Open(string path) | |
{ | |
if ( IsInWinOS ) | |
{ | |
OpenInWin(path); | |
} | |
else if ( IsInMacOS ) | |
{ | |
OpenInMac(path); | |
} | |
else // couldn't determine OS | |
{ | |
OpenInWin(path); | |
OpenInMac(path); | |
} | |
} | |
} |
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