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-- Aseprite script for permuting the palette | |
-- permute_palette_colours.lua | |
-- by increpare - public domain | |
-- This script randomly permutes the color palette in the active indexed sprite. | |
-- Ensure there is an active sprite | |
local sprite = app.activeSprite | |
if not sprite then | |
app.alert("There is no active sprite.") | |
return | |
end | |
-- Only work in Indexed mode | |
if sprite.colorMode ~= ColorMode.INDEXED then | |
app.alert("The sprite must be in Indexed mode to permute its palette.") | |
return | |
end | |
local palette = sprite.palettes[1] | |
-- Read all palette colors into a table | |
local colors = {} | |
for i = 0, #palette - 1 do | |
table.insert(colors, palette:getColor(i)) | |
end | |
-- Seed random number generator | |
math.randomseed(os.time()) | |
-- Perform a Fisher-Yates shuffle on the colors table | |
for i = #colors, 2, -1 do | |
local j = math.random(i) | |
colors[i], colors[j] = colors[j], colors[i] | |
end | |
-- Apply the new shuffled palette colors in a transaction | |
app.transaction(function() | |
for i = 0, #palette - 1 do | |
palette:setColor(i, colors[i+1]) | |
end | |
app.refresh() | |
end) |
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