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September 25, 2018 18:55
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VideoTexture
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <title>Example 10.11 - Video texture - non canvas</title> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.2/dat.gui.min.js"></script> | |
| <script src="//cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script> | |
| <style> | |
| body { | |
| /* set margin to 0 and overflow to hidden, to go fullscreen */ | |
| margin: 0; | |
| overflow: hidden; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <div id="Stats-output"> | |
| </div> | |
| <video id="video" style="display: none; position: absolute; left: 15px; top: 75px;" | |
| src="../assets96/movies/Big_Buck_Bunny_small.ogv" controls="true" autoplay="true"></video> | |
| <!-- Div which will hold the Output --> | |
| <div id="WebGL-output"> | |
| </div> | |
| <!-- Javascript code that runs our Three.js examples --> | |
| <script type="text/javascript"> | |
| var texture; | |
| // once everything is loaded, we run our Three.js stuff. | |
| function init() { | |
| var stats = initStats(); | |
| // create a scene, that will hold all our elements such as objects, cameras and lights. | |
| var scene = new THREE.Scene(); | |
| // create a camera, which defines where we're looking at. | |
| var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); | |
| // create a render and set the size | |
| var webGLRenderer = new THREE.WebGLRenderer(); | |
| webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE)); | |
| webGLRenderer.setSize(window.innerWidth, window.innerHeight); | |
| webGLRenderer.shadowMap.enabled = true; | |
| webGLRenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap | |
| var video = document.getElementById('video'); | |
| texture = new THREE.VideoTexture(video); | |
| texture.minFilter = THREE.LinearFilter; | |
| var cube; | |
| cube = createMesh(new THREE.BoxGeometry(22, 16, 0.2)); | |
| cube.position.y = 2; | |
| scene.add(cube); | |
| // position and point the camera to the center of the scene | |
| camera.position.x = 0; | |
| camera.position.y = 0; | |
| camera.position.z = 28; | |
| camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
| var ambiLight = new THREE.AmbientLight(0x141414); | |
| scene.add(ambiLight); | |
| var light = new THREE.DirectionalLight(); | |
| light.position.set(0, 30, 20); | |
| scene.add(light); | |
| // add the output of the renderer to the html element | |
| document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement); | |
| // call the render function | |
| var step = 0; | |
| // setup the control gui | |
| var controls = new function () { | |
| this.showVideo = false; | |
| this.rotate = false; | |
| this.showCanvas = function () { | |
| if (controls.showVideo) { | |
| $('#video').show(); | |
| } else { | |
| $('#video').hide(); | |
| } | |
| } | |
| }; | |
| var gui = new dat.GUI(); | |
| gui.add(controls, "rotate"); | |
| gui.add(controls, "showVideo").onChange(controls.showCanvas); | |
| render(); | |
| function createMesh(geom) { | |
| var materialArray = []; | |
| materialArray.push(new THREE.MeshBasicMaterial({color: 0x0051ba})); | |
| materialArray.push(new THREE.MeshBasicMaterial({color: 0x0051ba})); | |
| materialArray.push(new THREE.MeshBasicMaterial({color: 0x0051ba})); | |
| materialArray.push(new THREE.MeshBasicMaterial({color: 0x0051ba})); | |
| materialArray.push(new THREE.MeshBasicMaterial({map: texture})); | |
| materialArray.push(new THREE.MeshBasicMaterial({color: 0xff51ba})); | |
| // create a multimaterial | |
| var mesh = new THREE.Mesh(geom, materialArray); | |
| return mesh; | |
| } | |
| function render() { | |
| stats.update(); | |
| if (controls.rotate) { | |
| cube.rotation.x += -0.01; | |
| cube.rotation.y += -0.01; | |
| cube.rotation.z += -0.01; | |
| } | |
| // render using requestAnimationFrame | |
| requestAnimationFrame(render); | |
| webGLRenderer.render(scene, camera); | |
| } | |
| function initStats() { | |
| var stats = new Stats(); | |
| stats.setMode(0); // 0: fps, 1: ms | |
| // Align top-left | |
| stats.domElement.style.position = 'absolute'; | |
| stats.domElement.style.left = '0px'; | |
| stats.domElement.style.top = '0px'; | |
| document.getElementById("Stats-output").appendChild(stats.domElement); | |
| return stats; | |
| } | |
| } | |
| window.onload = init; | |
| </script> | |
| </body> | |
| </html> | |
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