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September 27, 2018 18:39
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GlitchPass
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <title>Example 11.01 - Effect composings</title> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.2/dat.gui.min.js"></script> | |
| <script type="text/javascript" src="../libs96/OrbitControls.js"></script> | |
| <script type="text/javascript" src="../utils/SceneUtils.js"></script> | |
| <!-- https://github.com/mrdoob/three.js/tree/master/examples/js/postprocessing --> | |
| <script type="text/javascript" src="../libs96/postprocessing/EffectComposer.js"></script> | |
| <script type="text/javascript" src="../libs96/postprocessing/ShaderPass.js"></script> | |
| <script type="text/javascript" src="../libs96/postprocessing/MaskPass.js"></script> | |
| <script type="text/javascript" src="../libs96/postprocessing/RenderPass.js"></script> | |
| <script type="text/javascript" src="../libs96/postprocessing/GlitchPass.js"></script> | |
| <!-- https://github.com/mrdoob/three.js/tree/master/examples/js/shaders --> | |
| <script type="text/javascript" src="../libs96/shaders/CopyShader.js"></script> | |
| <script type="text/javascript" src="../libs96/shaders/FilmShader.js"></script> | |
| <script type="text/javascript" src="../libs96/shaders/ConvolutionShader.js"></script> | |
| <script type="text/javascript" src="../libs96/shaders/DotScreenShader.js"></script> | |
| <script type="text/javascript" src="../libs96/shaders/DigitalGlitch.js"></script> | |
| <style> | |
| body { | |
| /* set margin to 0 and overflow to hidden, to go fullscreen */ | |
| margin: 0; | |
| overflow: hidden; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <div id="Stats-output"> | |
| </div> | |
| <!-- Div which will hold the Output --> | |
| <div id="WebGL-output"> | |
| </div> | |
| <!-- Javascript code that runs our Three.js examples --> | |
| <script type="text/javascript"> | |
| // once everything is loaded, we run our Three.js stuff. | |
| function init() { | |
| var stats = initStats(); | |
| // create a scene, that will hold all our elements such as objects, cameras and lights. | |
| var scene = new THREE.Scene(); | |
| // create a camera, which defines where we're looking at. | |
| var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); | |
| // create a render and set the size | |
| var webGLRenderer = new THREE.WebGLRenderer(); | |
| webGLRenderer.setClearColor(new THREE.Color(0x000000)); | |
| webGLRenderer.setSize(window.innerWidth, window.innerHeight); | |
| webGLRenderer.shadowMap.enabled = true; | |
| webGLRenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap | |
| var sphere = createMesh(new THREE.SphereGeometry(10, 40, 40)); | |
| // add the sphere to the scene | |
| scene.add(sphere); | |
| // position and point the camera to the center of the scene | |
| camera.position.x = -10; | |
| camera.position.y = 15; | |
| camera.position.z = 25; | |
| camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
| var orbitControls = new THREE.OrbitControls(camera); | |
| orbitControls.autoRotate = false; | |
| var clock = new THREE.Clock(); | |
| var ambi = new THREE.AmbientLight(0x181818); | |
| scene.add(ambi); | |
| var spotLight = new THREE.DirectionalLight(0xffffff); | |
| spotLight.position.set(550, 100, 550); | |
| spotLight.intensity = 0.6; | |
| scene.add(spotLight); | |
| // add the output of the renderer to the html element | |
| document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement); | |
| var renderPass = new THREE.RenderPass(scene, camera); | |
| var effectGlitch = new THREE.GlitchPass(64); | |
| effectGlitch.renderToScreen = true; | |
| var composer = new THREE.EffectComposer(webGLRenderer); | |
| composer.addPass(renderPass); | |
| composer.addPass(effectGlitch); | |
| // setup the control gui | |
| var controls = new function () { | |
| this.goWild = false; | |
| this.updateEffect = function () { | |
| effectGlitch.goWild = controls.goWild; | |
| }; | |
| }; | |
| var gui = new dat.GUI(); | |
| gui.add(controls, "goWild").onChange(controls.updateEffect); | |
| // call the render function | |
| var step = 0; | |
| render(); | |
| function createMesh(geom) { | |
| var planetTexture = new THREE.TextureLoader().load("../assets96/textures/planets/Earth.png"); | |
| var specularTexture = new THREE.TextureLoader().load("../assets96/textures/planets/EarthSpec.png"); | |
| var normalTexture = new THREE.TextureLoader().load("../assets96/textures/planets/EarthNormal.png"); | |
| var planetMaterial = new THREE.MeshPhongMaterial(); | |
| planetMaterial.specularMap = specularTexture; | |
| planetMaterial.specular = new THREE.Color(0x4444aa); | |
| planetMaterial.normalMap = normalTexture; | |
| planetMaterial.map = planetTexture; | |
| // create a multimaterial | |
| var mesh = THREE.SceneUtils.createMultiMaterialObject(geom, [planetMaterial]); | |
| return mesh; | |
| } | |
| function render() { | |
| stats.update(); | |
| //sphere.rotation.y=step+=0.01; | |
| var delta = clock.getDelta(); | |
| orbitControls.update(delta); | |
| sphere.rotation.y += 0.002; | |
| // render using requestAnimationFrame | |
| requestAnimationFrame(render); | |
| composer.render(delta); | |
| } | |
| function initStats() { | |
| var stats = new Stats(); | |
| stats.setMode(0); // 0: fps, 1: ms | |
| // Align top-left | |
| stats.domElement.style.position = 'absolute'; | |
| stats.domElement.style.left = '0px'; | |
| stats.domElement.style.top = '0px'; | |
| document.getElementById("Stats-output").appendChild(stats.domElement); | |
| return stats; | |
| } | |
| } | |
| window.onload = init; | |
| </script> | |
| </body> | |
| </html> |
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