Created
September 29, 2018 13:58
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restitution (bounciness) and friction properties
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| <!DOCTYPE html> | |
| <html> | |
| <style> | |
| body { | |
| /* set margin to 0 and overflow to hidden, to go fullscreen */ | |
| margin: 0; | |
| overflow: hidden; | |
| } | |
| </style> | |
| <head> | |
| <title>Rigid body - Physijs</title> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.2/dat.gui.min.js"></script> | |
| <!-- http://chandlerprall.github.io/Physijs/ --> | |
| <script type="text/javascript" src="../libs96/physi.js"></script> | |
| <!-- https://github.com/gka/chroma.js/ --> | |
| <script type="text/javascript" src="../libs96/chroma.min.js"></script> | |
| <script type="text/javascript"> | |
| 'use strict'; | |
| Physijs.scripts.worker = '../libs96/physijs_worker.js'; | |
| // https://github.com/kripken/ammo.js/ | |
| Physijs.scripts.ammo = '../libs96/ammo.js'; | |
| var scale = chroma.scale(['white', 'blue', 'red', 'yellow']); | |
| var initScene, render, applyForce, setMousePosition, mouse_position, | |
| ground_material, box_material, | |
| projector, renderer, render_stats, physics_stats, scene, ground, light, camera, box, boxes = []; | |
| initScene = function () { | |
| renderer = new THREE.WebGLRenderer({antialias: true}); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| renderer.setClearColor(new THREE.Color(0x000000)); | |
| document.getElementById('viewport').appendChild(renderer.domElement); | |
| render_stats = new Stats(); | |
| render_stats.domElement.style.position = 'absolute'; | |
| render_stats.domElement.style.top = '1px'; | |
| render_stats.domElement.style.zIndex = 100; | |
| document.getElementById('viewport').appendChild(render_stats.domElement); | |
| scene = new Physijs.Scene; | |
| scene.setGravity(new THREE.Vector3(0, -90, 0)); | |
| camera = new THREE.PerspectiveCamera( | |
| 35, | |
| window.innerWidth / window.innerHeight, | |
| 1, | |
| 1000 | |
| ); | |
| camera.position.set(80, 60, 80); | |
| camera.lookAt(scene.position); | |
| scene.add(camera); | |
| // Light | |
| light = new THREE.SpotLight(0xFFFFFF); | |
| light.position.set(20, 100, 50); | |
| scene.add(light); | |
| // Materials | |
| ground_material = Physijs.createMaterial( | |
| new THREE.MeshPhongMaterial({map: new THREE.TextureLoader().load('../assets/textures/general/floor-wood.jpg')}), | |
| .9, // high friction | |
| .6 // low restitution | |
| ); | |
| ground_material.map.wrapS = ground_material.map.wrapT = THREE.RepeatWrapping; | |
| ground_material.map.repeat.set(4, 8); | |
| // Ground | |
| ground = new Physijs.BoxMesh( | |
| new THREE.BoxGeometry(60, 1, 130), | |
| ground_material, | |
| 0 // mass | |
| ); | |
| ground.receiveShadow = true; | |
| var borderLeft = new Physijs.BoxMesh( | |
| new THREE.BoxGeometry(2, 6, 130), | |
| ground_material, | |
| 0 // mass | |
| ); | |
| borderLeft.position.x = -31; | |
| borderLeft.position.y = 2; | |
| ground.add(borderLeft); | |
| var borderRight = new Physijs.BoxMesh(new THREE.BoxGeometry(2, 6, 130), | |
| ground_material, | |
| 0 // mass | |
| ); | |
| borderRight.position.x = 31; | |
| borderRight.position.y = 2; | |
| ground.add(borderRight); | |
| var borderBottom = new Physijs.BoxMesh( | |
| new THREE.BoxGeometry(64, 6, 2), | |
| ground_material, | |
| 0 // mass | |
| ); | |
| borderBottom.position.z = 65; | |
| borderBottom.position.y = 2; | |
| ground.add(borderBottom); | |
| var borderTop = new Physijs.BoxMesh( | |
| new THREE.BoxGeometry(64, 6, 2), | |
| ground_material, | |
| 0 // mass | |
| ); | |
| borderTop.position.z = -65; | |
| borderTop.position.y = 2; | |
| ground.add(borderTop); | |
| // var pilar_material = Physijs.createMaterial( | |
| // new THREE.MeshPhongMaterial({color:0xff3333}), | |
| // .3, // high friction | |
| // .9 // low restitution | |
| // ); | |
| // | |
| // var pilar = new Physijs.CylinderMesh(new THREE.CylinderGeometry(2,2,24),pilar_material,0); | |
| // ground.add(pilar); | |
| // | |
| // | |
| // var pilar2 = new Physijs.CylinderMesh(new THREE.CylinderGeometry(2,2,24),pilar_material,0); | |
| // pilar2.position.x=15; | |
| // ground.add(pilar2); | |
| // | |
| // | |
| // var pilar3 = new Physijs.CylinderMesh(new THREE.CylinderGeometry(2,2,24),pilar_material,0); | |
| // ground.add(pilar3); | |
| // pilar3.position.x=-15; | |
| scene.add(ground); | |
| var meshes = []; | |
| var controls = new function () { | |
| this.cubeRestitution = 0.4; | |
| this.cubeFriction = 0.4; | |
| this.sphereRestitution = 0.9; | |
| this.sphereFriction = 0.1; | |
| this.clearMeshes = function () { | |
| meshes.forEach(function (e) { | |
| scene.remove(e); | |
| }); | |
| meshes = []; | |
| }; | |
| this.addSpheres = function () { | |
| var colorSphere = scale(Math.random()).hex(); | |
| for (var i = 0; i < 5; i++) { | |
| box = new Physijs.SphereMesh( | |
| new THREE.SphereGeometry(2, 20), | |
| Physijs.createMaterial( | |
| new THREE.MeshPhongMaterial( | |
| { | |
| color: colorSphere, | |
| opacity: 0.8, | |
| transparent: true | |
| // map: THREE.ImageUtils.loadTexture( '../assets/textures/general/floor-wood.jpg' ) | |
| }), | |
| controls.sphereFriction, | |
| controls.sphereRestitution | |
| ) | |
| ); | |
| box.position.set( | |
| Math.random() * 50 - 25, | |
| 20 + Math.random() * 5, | |
| Math.random() * 50 - 25 | |
| ); | |
| meshes.push(box); | |
| scene.add(box); | |
| } | |
| }; | |
| this.addCubes = function () { | |
| var colorBox = scale(Math.random()).hex(); | |
| for (var i = 0; i < 5; i++) { | |
| box = new Physijs.BoxMesh( | |
| new THREE.BoxGeometry(4, 4, 4), | |
| // new THREE.SphereGeometry( 2, 20 ), | |
| Physijs.createMaterial( | |
| new THREE.MeshPhongMaterial({ | |
| color: colorBox, | |
| opacity: 0.8, | |
| transparent: true | |
| // map: THREE.ImageUtils.loadTexture( '../assets/textures/general/stone.jpg' ) | |
| }), | |
| controls.cubeFriction, | |
| controls.cubeRestitution | |
| ) | |
| ); | |
| box.position.set( | |
| Math.random() * 50 - 25, | |
| 20 + Math.random() * 5, | |
| Math.random() * 50 - 25 | |
| ); | |
| box.rotation.set( | |
| Math.random() * Math.PI * 2, | |
| Math.random() * Math.PI * 2, | |
| Math.random() * Math.PI * 2); | |
| meshes.push(box); | |
| scene.add(box); | |
| } | |
| } | |
| }; | |
| var gui = new dat.GUI(); | |
| gui.add(controls, 'cubeRestitution', 0, 1); | |
| gui.add(controls, 'cubeFriction', 0, 1); | |
| gui.add(controls, 'sphereRestitution', 0, 1); | |
| gui.add(controls, 'sphereFriction', 0, 1); | |
| gui.add(controls, 'addCubes'); | |
| gui.add(controls, 'addSpheres'); | |
| gui.add(controls, 'clearMeshes'); | |
| requestAnimationFrame(render); | |
| scene.simulate(); | |
| }; | |
| var stepX; | |
| var direction = 1; | |
| render = function () { | |
| requestAnimationFrame(render); | |
| renderer.render(scene, camera); | |
| render_stats.update(); | |
| ground.rotation.x += 0.002 * direction; | |
| if (ground.rotation.x < -0.4) direction = 1; | |
| if (ground.rotation.x > 0.4) direction = -1; | |
| ground.__dirtyRotation = true; | |
| scene.simulate(undefined, 1); | |
| }; | |
| window.onload = initScene; | |
| </script> | |
| </head> | |
| <body> | |
| <div id="viewport"></div> | |
| </body> | |
| </html> |
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