Created
September 25, 2018 14:24
-
-
Save valex/9cc4667b596dae393d89266a503a93a2 to your computer and use it in GitHub Desktop.
UV mapping
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <title>Example 10.07 - UV mapping </title> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script> | |
| <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.2/dat.gui.min.js"></script> | |
| <script type="text/javascript" src="../libs96/OBJLoader.js"></script> | |
| <style> | |
| body { | |
| /* set margin to 0 and overflow to hidden, to go fullscreen */ | |
| margin: 0; | |
| overflow: hidden; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <div id="Stats-output"> | |
| </div> | |
| <!-- Div which will hold the Output --> | |
| <div id="WebGL-output"> | |
| </div> | |
| <!-- Javascript code that runs our Three.js examples --> | |
| <script type="text/javascript"> | |
| // once everything is loaded, we run our Three.js stuff. | |
| function init() { | |
| var stats = initStats(); | |
| // create a scene, that will hold all our elements such as objects, cameras and lights. | |
| var scene = new THREE.Scene(); | |
| // create a camera, which defines where we're looking at. | |
| var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); | |
| // create a render and set the size | |
| var webGLRenderer = new THREE.WebGLRenderer(); | |
| webGLRenderer.setClearColor(new THREE.Color(0xffffff)); | |
| webGLRenderer.setSize(window.innerWidth, window.innerHeight); | |
| webGLRenderer.shadowMap.enabled = true; | |
| webGLRenderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap | |
| // position and point the camera to the center of the scene | |
| camera.position.x = -30; | |
| camera.position.y = 40; | |
| camera.position.z = 50; | |
| camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
| // add the output of the renderer to the html element | |
| document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement); | |
| // call the render function | |
| var step = 0; | |
| // setup the control gui | |
| var controls = new function () { | |
| // we need the first child, since it's a multimaterial | |
| this.loadCube1 = function () { | |
| var loader = new THREE.OBJLoader(); | |
| loader.load('../assets96/models/UVCube1.obj', function (geometry) { | |
| if (mesh) scene.remove(mesh); | |
| var material = new THREE.MeshBasicMaterial({color: 0xffffff}); | |
| var texture = new THREE.TextureLoader().load("../assets96/textures/ash_uvgrid01.jpg"); | |
| material.map = texture; | |
| geometry.children[0].material = material; | |
| mesh = geometry; | |
| geometry.scale.set(15, 15, 15); | |
| scene.add(geometry); | |
| }); | |
| }; | |
| this.loadCube2 = function () { | |
| var loader = new THREE.OBJLoader(); | |
| loader.load('../assets96/models/UVCube2.obj', function (geometry) { | |
| if (mesh) scene.remove(mesh); | |
| var material = new THREE.MeshBasicMaterial({color: 0xffffff}); | |
| var texture = new THREE.TextureLoader().load("../assets96/textures/ash_uvgrid01.jpg"); | |
| material.map = texture; | |
| geometry.children[0].material = material; | |
| mesh = geometry; | |
| geometry.scale.set(15, 15, 15); | |
| geometry.rotation.x = -0.3; | |
| scene.add(geometry); | |
| }); | |
| }; | |
| }; | |
| var gui = new dat.GUI(); | |
| gui.add(controls, 'loadCube1'); | |
| gui.add(controls, 'loadCube2'); | |
| var mesh; | |
| controls.loadCube1(); | |
| render(); | |
| function render() { | |
| stats.update(); | |
| if (mesh) { | |
| mesh.rotation.y += 0.006; | |
| mesh.rotation.x += 0.006; | |
| // mesh.rotation.y+=0.006; | |
| } | |
| // render using requestAnimationFrame | |
| requestAnimationFrame(render); | |
| webGLRenderer.render(scene, camera); | |
| } | |
| function initStats() { | |
| var stats = new Stats(); | |
| stats.setMode(0); // 0: fps, 1: ms | |
| // Align top-left | |
| stats.domElement.style.position = 'absolute'; | |
| stats.domElement.style.left = '0px'; | |
| stats.domElement.style.top = '0px'; | |
| document.getElementById("Stats-output").appendChild(stats.domElement); | |
| return stats; | |
| } | |
| } | |
| window.onload = init; | |
| </script> | |
| </body> | |
| </html> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Blender v2.68 (sub 0) OBJ File: '' | |
| # www.blender.org | |
| mtllib UVCube1.mtl | |
| o Cube | |
| v 1.000000 -1.000000 -1.000000 | |
| v 1.000000 -1.000000 1.000000 | |
| v -1.000000 -1.000000 1.000000 | |
| v -1.000000 -1.000000 -1.000000 | |
| v 1.000000 1.000000 -0.999999 | |
| v 0.999999 1.000000 1.000001 | |
| v -1.000000 1.000000 1.000000 | |
| v -1.000000 1.000000 -1.000000 | |
| vt 0.000000 0.000000 | |
| vt 1.000000 0.000000 | |
| vt 1.000000 1.000000 | |
| vt 0.000000 1.000000 | |
| usemtl Material | |
| s off | |
| f 1/1 5/2 6/3 2/4 | |
| usemtl Material_NONE | |
| f 1/1 2/2 3/3 4/4 | |
| f 5/1 8/2 7/3 6/4 | |
| f 2/1 6/2 7/3 3/4 | |
| f 3/1 7/2 8/3 4/4 | |
| f 5/1 1/2 4/3 8/4 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Blender v2.68 (sub 0) OBJ File: 'cube1.blend' | |
| # www.blender.org | |
| mtllib UVCube2.mtl | |
| o Cube | |
| v 1.000000 -1.000000 -1.000000 | |
| v 1.000000 -1.000000 1.000000 | |
| v -1.000000 -1.000000 1.000000 | |
| v -1.000000 -1.000000 -1.000000 | |
| v 1.000000 1.000000 -0.999999 | |
| v 0.999999 1.000000 1.000001 | |
| v -1.000000 1.000000 1.000000 | |
| v -1.000000 1.000000 -1.000000 | |
| vt 0.998981 0.333333 | |
| vt 1.000000 0.665647 | |
| vt 0.667686 0.666667 | |
| vt 0.666667 0.334353 | |
| vt 0.000000 0.334353 | |
| vt 0.332314 0.333333 | |
| vt 0.333333 0.665647 | |
| vt 0.001020 0.666667 | |
| vt 1.000000 0.001019 | |
| vt 0.666667 0.332314 | |
| vt 0.667686 0.000000 | |
| vt 0.334353 0.666667 | |
| vt 0.333333 0.334353 | |
| vt 0.665647 0.333333 | |
| vt 0.666667 0.665647 | |
| vt 0.333333 0.332314 | |
| vt 0.001020 0.333333 | |
| vt 0.000000 0.001020 | |
| vt 0.332314 0.000000 | |
| vt 0.333333 0.001019 | |
| vt 0.665647 0.000000 | |
| vt 0.334353 0.333333 | |
| usemtl Material | |
| s off | |
| f 1/1 5/2 6/3 2/4 | |
| usemtl Material_NONE | |
| f 1/5 2/6 3/7 4/8 | |
| f 5/9 8/1 7/10 6/11 | |
| f 2/12 6/13 7/14 3/15 | |
| f 3/16 7/17 8/18 4/19 | |
| f 5/20 1/21 4/10 8/22 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment