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>SStride.Core.Tasks.exe: Microsoft.Build.Exceptions.InvalidProjectFileException: The expression "[System.IO.Path]::GetDirectoryName('')" cannot be evaluated. The path is not of a legal form. C:\Users\Ivan.Shakhov\.nuget\packages\msbuild.sdk.extras\2.0.87\Sdk\Sdk.props | |
61> at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject(String errorSubCategoryResourceName, IElementLocation elementLocation, String resourceName, Object[] args) | |
61> at Microsoft.Build.Shared.ProjectErrorUtilities.ThrowInvalidProject[T1,T2](IElementLocation elementLocation, String resourceName, T1 arg0, T2 arg1) | |
61> at Microsoft.Build.Evaluation.Expander`2.Function`1.Execute(Object objectInstance, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation) | |
61> at Microsoft.Build.Evaluation.Expander`2.PropertyExpander`1.ExpandPropertyBody(String propertyBody, Object propertyValue, IPropertyProvider`1 properties, ExpanderOptions options, IElementLocation elementLocation, UsedUninitializedPro |
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Application: GameStudio | |
UserEmail: | |
UserMessage: | |
StrideVersion: 4.0.0.1-beta04 | |
GameStudioVersion: 4 | |
ThreadName: Main thread | |
CrashLocation: 0 | |
ProcessID: 6644 | |
DefaultGraphicProfile: Level_10_0 | |
OpenedAssets: 5c6b5240-943c-450f-8259-b8acd66e7b2a:MainScene (Scene) |
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Build started 08.04.2020 20:47:24. | |
Environment at start of build: | |
ALLUSERSPROFILE = C:\ProgramData | |
ANDROID_HOME = C:\Android\android-sdk-windows | |
ANDROID_NDK_PATH = C:\Program Files\Android\ndk\android-ndk-r13b | |
ANDROID_SDK_HOME = C:\Android | |
APPDATA = C:\Users\Ivan.Shakhov\AppData\Roaming | |
ARMCC5BIN = F:\Program Files (x86)\ARMCC_Nintendo_5\bin | |
ARMCC5INC = F:\Program Files (x86)\ARMCC_Nintendo_5\include | |
ARMCC5LIB = F:\Program Files (x86)\ARMCC_Nintendo_5\lib |
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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Xml.Linq; | |
using JetBrains.Rider.Unity.Editor; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Editor | |
{ |
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
namespace JetBrains.Rider.Unity.Editor.AssetPostprocessors | |
{ | |
[InitializeOnLoad] | |
public static class Bootstrap | |
{ |
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moved to https://github.com/JetBrains/Unity3dRider |