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April 24, 2018 19:51
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Rotate a box2d Rect
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| #include "testApp.h" | |
| #include "ofxBox2d.h" | |
| ofxBox2dRect centerRect; | |
| ofxBox2d box2d; | |
| vector <ofPtr<ofxBox2dCircle> > circles; | |
| //-------------------------------------------------------------- | |
| void testApp::setup() { | |
| ofDisableAntiAliasing(); | |
| ofSetVerticalSync(true); | |
| ofBackgroundHex(0xfdefc2); | |
| ofSetLogLevel(OF_LOG_NOTICE); | |
| box2d.init(); | |
| box2d.setGravity(0, 10); | |
| box2d.createGround(); | |
| box2d.setFPS(30.0); | |
| centerRect.setPhysics(0, 0, 0); | |
| centerRect.setup(box2d.getWorld(), ofGetWidth()/2, ofGetHeight()/2, 500, 50); | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::update() { | |
| box2d.update(); | |
| if((int)ofRandom(10)==0) { | |
| circles.push_back(ofPtr<ofxBox2dCircle>(new ofxBox2dCircle)); | |
| circles.back().get()->setPhysics(3.0, 0.53, 0.1); | |
| circles.back().get()->setup(box2d.getWorld(), ofRandom(-100, 100)+(ofGetWidth()/2), 10, ofRandom(2, 10)); | |
| } | |
| ofRemove(circles, ofxBox2dBaseShape::shouldRemoveOffScreen); | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::draw() { | |
| for(int i=0; i<circles.size(); i++) { | |
| ofFill(); | |
| ofSetHexColor(0x90d4e3); | |
| circles[i].get()->draw(); | |
| } | |
| ofFill(); | |
| ofSetColor(255, 0, 255); | |
| centerRect.draw(); | |
| ofSetColor(255); | |
| ofCircle(centerRect.getPosition(), 3); | |
| string info = ""; | |
| info += "Press [c] for circles\n"; | |
| info += "Total Bodies: "+ofToString(box2d.getBodyCount())+"\n"; | |
| info += "Total Joints: "+ofToString(box2d.getJointCount())+"\n\n"; | |
| info += "FPS: "+ofToString(ofGetFrameRate())+"\n"; | |
| ofSetHexColor(0x444342); | |
| ofDrawBitmapString(info, 30, 30); | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::keyPressed(int key) { | |
| if(key == 'c') { | |
| float r = ofRandom(4, 20); | |
| circles.push_back(ofPtr<ofxBox2dCircle>(new ofxBox2dCircle)); | |
| circles.back().get()->setPhysics(3.0, 0.53, 0.1); | |
| circles.back().get()->setup(box2d.getWorld(), mouseX, mouseY, r); | |
| } | |
| if(key == 't') ofToggleFullscreen(); | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::keyReleased(int key) { | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::mouseMoved(int x, int y ) { | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::mouseDragged(int x, int y, int button) { | |
| ofVec2f vec = ofPoint(x, y) - centerRect.getPosition(); | |
| float angle = ofRadToDeg( atan2(-vec.y, vec.x) * -1 ); | |
| centerRect.setRotation(angle); | |
| centerRect.updateMesh(); | |
| printf("Angle %f\n", angle); | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::mousePressed(int x, int y, int button) { | |
| ofVec2f vec = ofPoint(x, y) - centerRect.getPosition(); | |
| float angle = ofRadToDeg( atan2(-vec.y, vec.x) * -1 ); | |
| centerRect.setRotation(angle); | |
| centerRect.updateMesh(); | |
| printf("Angle %f\n", angle); | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::mouseReleased(int x, int y, int button) { | |
| } | |
| //-------------------------------------------------------------- | |
| void testApp::resized(int w, int h){ | |
| } | |
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Thank you! This helped me with rotating objects.