Created
August 27, 2018 13:39
-
-
Save vanderlin/87253102766f80644c41749106830c3d to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "ofApp.h" | |
//-------------------------------------------------------------- | |
void ofApp::setup(){ | |
ofBackground(246, 189, 208); | |
gui.setup(); | |
gui.add(value.set("value", 2.5, 0.00001, 3)); | |
gui.add(speed.set("speed", 0.045, 0.00001, 3)); | |
gui.add(drawModes.set("draw modes", 0, 0, 10)); | |
gui.add(pointSize.set("point size", 1, 0.5, 55)); | |
gui.add(enableAntiAliasing.set("anti aliasing", true)); | |
drawModeName = "drawmode"; | |
noisePhase = 0; | |
} | |
//-------------------------------------------------------------- | |
void ofApp::update(){ | |
if(enableAntiAliasing) { | |
ofEnableAntiAliasing(); | |
} else { | |
ofDisableAntiAliasing(); | |
} | |
noisePhase += speed; | |
for(auto &particle : particles) { | |
float xx = ofMap(particle.p.x, 0, ofGetWidth(), 0, 1) * value; | |
float yy = ofMap(particle.p.y, 0, ofGetHeight(), 0, 1) * value; | |
float nx = ofSignedNoise(xx + particle.u, yy, particle.u); | |
float ny = ofNoise(yy, xx + particle.u, particle.u); | |
particle.v.x = nx * 2; | |
particle.v.y = ny * 10; | |
ofVec2f vec = ofVec2f(ofGetMouseX(), ofGetMouseY()) - particle.p; | |
float len = vec.length(); | |
if (len < 100) { | |
vec.normalize(); | |
particle.v -= vec * 8; | |
} | |
particle.p += particle.v; | |
if (particle.p.x > ofGetWidth()) { | |
particle.p.x = 0; | |
} | |
if (particle.p.x < 0) { | |
particle.p.x = ofGetWidth(); | |
} | |
if (particle.p.y > ofGetHeight()) { | |
particle.p.y = 0; | |
} | |
if (particle.p.y < 0) { | |
particle.p.y = ofGetHeight(); | |
} | |
} | |
} | |
//-------------------------------------------------------------- | |
void ofApp::draw(){ | |
if (drawModes == 0) { | |
drawModeName = "immediate mode"; | |
glPointSize(pointSize); | |
ofSetColor(88); | |
glBegin(GL_POINTS); | |
for(auto &particle : particles) { | |
glVertex3f(particle.p.x, particle.p.y, 0); | |
} | |
glEnd(); | |
glPointSize(1); | |
} | |
if (drawModes == 1) { | |
drawModeName = "vbo mesh"; | |
if (mesh.getVertices().size() != particles.size()) { | |
mesh.getVertices().resize(particles.size()); | |
mesh.setUsage(GL_DYNAMIC_DRAW); | |
mesh.setMode(OF_PRIMITIVE_POINTS); | |
cout << "allocate " << endl; | |
} | |
for(int i=0; i<particles.size(); i++) { | |
mesh.setVertex(i, ofVec3f(particles[i].p.x, particles[i].p.y, 0)); | |
} | |
glPointSize(pointSize); | |
ofSetColor(88); | |
mesh.draw(); | |
glPointSize(1); | |
} | |
/*int step = 3; | |
noisePhase += speed; | |
for(int x=0; x<ofGetWidth(); x+=step) { | |
for(int y=0; y<ofGetHeight(); y+=step) { | |
float xx = ofMap(x, 0, ofGetWidth(), 0, 1); | |
float yy = ofMap(y, 0, ofGetHeight(), 0, 1); | |
float nx = ofNoise(noisePhase - (xx * value), yy * value) * 10; | |
float ny = ofNoise(xx * value, yy * value) * 10; | |
ofDrawLine(x, y, x+nx, y+ny); | |
} | |
}*/ | |
string info = "fps " + ofToString(ofGetFrameRate(), 1) + "\n"; | |
info += ofToString((int)particles.size()) +" particles \n"; | |
info += drawModeName+" "+ofToString(drawModes); | |
ofDrawBitmapStringHighlight(info, gui.getPosition().x, gui.getPosition().y + gui.getHeight() + 20); | |
gui.draw(); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyPressed(int key){ | |
if (key == ' ') { | |
for(int i=0; i<1000; i++) { | |
Particle particle(ofGetMouseX() + ofRandom(-30, 30), ofGetMouseY() + ofRandom(-30, 30)); | |
particles.push_back(particle); | |
} | |
} | |
if (key == 'c') { | |
particles.clear(); | |
} | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyReleased(int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseMoved(int x, int y ){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseDragged(int x, int y, int button){ | |
Particle p(ofGetMouseX() + ofRandom(-30, 30), ofGetMouseY() + ofRandom(-30, 30)); | |
particles.push_back(p); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mousePressed(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseReleased(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseEntered(int x, int y){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseExited(int x, int y){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::windowResized(int w, int h){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::gotMessage(ofMessage msg){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::dragEvent(ofDragInfo dragInfo){ | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "ofMain.h" | |
#include "ofxGui.h" | |
class Particle { | |
public: | |
Particle(float x, float y) { | |
u = ofRandomf(); | |
p.set(x, y); | |
} | |
float u; | |
ofVec2f p, v; | |
}; | |
class ofApp : public ofBaseApp { | |
public: | |
void setup(); | |
void update(); | |
void draw(); | |
void keyPressed(int key); | |
void keyReleased(int key); | |
void mouseMoved(int x, int y ); | |
void mouseDragged(int x, int y, int button); | |
void mousePressed(int x, int y, int button); | |
void mouseReleased(int x, int y, int button); | |
void mouseEntered(int x, int y); | |
void mouseExited(int x, int y); | |
void windowResized(int w, int h); | |
void dragEvent(ofDragInfo dragInfo); | |
void gotMessage(ofMessage msg); | |
ofxPanel gui; | |
ofParameter<int> drawModes; | |
ofParameter<bool> enableAntiAliasing; | |
ofParameter<float> pointSize; | |
ofParameter<float> value, speed; | |
ofVboMesh mesh; | |
float noisePhase; | |
string drawModeName; | |
vector <Particle> particles; | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment