Created
June 30, 2012 02:17
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linear spline offset
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diff --git a/src/game/movement/packet_builder.cpp b/src/game/movement/packet_builder.cpp | |
index 2e7b4f9..50a93b4 100644 | |
--- a/src/game/movement/packet_builder.cpp | |
+++ b/src/game/movement/packet_builder.cpp | |
@@ -99,16 +99,16 @@ namespace Movement | |
uint32 last_idx = spline.getPointCount() - 3; | |
const Vector3 * real_path = &spline.getPoint(1); | |
+ Vector3 dest = real_path[last_idx]; | |
data << last_idx; | |
- data << real_path[last_idx]; // destination | |
+ data << dest; | |
if (last_idx > 1) | |
{ | |
- Vector3 middle = (real_path[0] + real_path[last_idx]) / 2.f; | |
Vector3 offset; | |
// first and last points already appended | |
for(uint32 i = 1; i < last_idx; ++i) | |
{ | |
- offset = middle - real_path[i]; | |
+ offset = dest - real_path[i]; | |
data.appendPackXYZ(offset.x, offset.y, offset.z); | |
} | |
} |
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