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August 9, 2020 00:36
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ACE AI Unconscious Drop weapon
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// https://cdn.discordapp.com/attachments/396276036762992640/741802620078915664/Replay_2020-08-09_01-35-35_Trim.mp4 | |
["ace_unconscious", { | |
params ["_unit", "_unconscious"]; | |
if (!local _unit || {isPlayer _unit}) exitWith {}; | |
if (_unconscious) then { | |
private _weaponGh = _unit call ACE_hitreactions_fnc_throwWeapon; | |
_unit setVariable ["my_weaponGh", _weaponGh]; | |
} else { | |
private _weaponGh = _unit getVariable ["my_weaponGh", objNull]; | |
// exit if no weapon to pick up or too far from it | |
if (isNull _weaponGh || {_unit distance _weaponGh > 15}) exitWith {}; | |
systemChat "moving"; | |
_unit doMove getPos _weaponGh; | |
[{ | |
params ["_unit"]; | |
unitReady _unit | |
}, { | |
params ["_unit", "_weaponGh"]; | |
systemChat "taking"; | |
// if unit is ready but too far from GH it propably can't reach it | |
if (_unit distance _weaponGh > 5) exitWith {}; | |
// pickup the weapon | |
private _weapon = weaponCargo _weaponGh select 0; | |
_unit action ["TakeWeapon", _weaponGh, _weapon]; | |
}, [_unit, _weaponGh], 60, { | |
systemChat "timeout"; | |
}] call CBA_fnc_waitUntilAndExecute | |
}; | |
}] call CBA_fnc_addEventHandler; |
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