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October 7, 2014 12:26
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Mars Rover kata in JavaScript: implementation
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function MarsRover(location, direction, grid, obstacles) { | |
self = this; | |
this.location = (location === undefined) ? [0, 0] : location; | |
this.direction = (direction === undefined) ? 'N' : direction; | |
this.grid = (grid === undefined) ? [100, 100] : grid; | |
this.obstacles = (obstacles === undefined) ? [] : obstacles; | |
this.status = 'OK'; | |
this.commands = function(commands) { | |
if (commands === undefined) { // Getter | |
return this.commandsArray; | |
} else { // Setter | |
for(var index = 0; index < commands.length; index++) { | |
var command = commands[index]; | |
if (command === 'f' || command === 'b') { | |
if (!move(command)) break; | |
} else if (command === 'l' || command === 'r') { | |
turn(command); | |
} | |
} | |
resetLocation(); | |
this.commandsArray = commands; | |
} | |
}; | |
function resetLocation() { | |
self.location = [ | |
(self.location[0] + self.grid[0]) % self.grid[0], | |
(self.location[1] + self.grid[1]) % self.grid[1] | |
] | |
} | |
function move(command) { | |
var xIncrease = 0, yIncrease = 0; | |
if (self.direction === 'N') { | |
yIncrease = -1; | |
} else if (self.direction === 'E') { // East | |
xIncrease = 1; | |
} else if (self.direction === 'S') { // South | |
yIncrease = 1; | |
} else if (self.direction === 'W') { // West | |
xIncrease = -1; | |
} | |
if (command === 'b') { // Backward | |
xIncrease *= -1; | |
yIncrease *= -1; | |
} | |
var newLocation = [self.location[0] + xIncrease, self.location[1] + yIncrease]; | |
if (isObstacle(newLocation)) { | |
return false; | |
} | |
self.location = newLocation; | |
return true; | |
} | |
function isObstacle(newLocation) { | |
for(var index = 0; index < self.obstacles.length; index++) { | |
if (newLocation.toString() == self.obstacles[index].toString()) { | |
self.status = 'obstacle'; | |
return true; | |
} | |
} | |
return false; | |
} | |
function turn(command) { | |
var directionNumber = directionAsNumber(self.direction); | |
if (command === 'l') { // Left | |
directionNumber = (directionNumber + 4 - 1) % 4; | |
} else { // Right | |
directionNumber = (directionNumber + 1) % 4; | |
} | |
self.direction = self.directions[directionNumber]; | |
} | |
this.directions = ['N', 'E', 'S', 'W']; | |
function directionAsNumber(direction) { | |
for(var index = 0; index < 4; index++) { | |
if (self.directions[index] === direction) return index; | |
} | |
} | |
} |
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