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@Composable | |
fun NumberPicker( | |
state: MutableState<Int>, | |
modifier: Modifier = Modifier, | |
range: IntRange? = null, | |
textStyle: TextStyle = LocalTextStyle.current, | |
onStateChanged: (Int) -> Unit = {}, | |
) { | |
val coroutineScope = rememberCoroutineScope() | |
val numbersColumnHeight = 36.dp | |
val halvedNumbersColumnHeight = numbersColumnHeight / 2 | |
val halvedNumbersColumnHeightPx = with(LocalDensity.current) { halvedNumbersColumnHeight.toPx() } | |
fun animatedStateValue(offset: Float): Int = state.value - (offset / halvedNumbersColumnHeightPx).toInt() | |
val animatedOffset = remember { Animatable(0f) }.apply { | |
if (range != null) { | |
val offsetRange = remember(state.value, range) { | |
val value = state.value | |
val first = -(range.last - value) * halvedNumbersColumnHeightPx | |
val last = -(range.first - value) * halvedNumbersColumnHeightPx | |
first..last | |
} | |
updateBounds(offsetRange.start, offsetRange.endInclusive) | |
} | |
} | |
val coercedAnimatedOffset = animatedOffset.value % halvedNumbersColumnHeightPx | |
val animatedStateValue = animatedStateValue(animatedOffset.value) | |
Column( | |
modifier = modifier | |
.wrapContentSize() | |
.draggable( | |
orientation = Orientation.Vertical, | |
state = rememberDraggableState { deltaY -> | |
coroutineScope.launch { | |
animatedOffset.snapTo(animatedOffset.value + deltaY) | |
} | |
}, | |
onDragStopped = { velocity -> | |
coroutineScope.launch { | |
val endValue = animatedOffset.fling( | |
initialVelocity = velocity, | |
animationSpec = exponentialDecay(frictionMultiplier = 20f), | |
adjustTarget = { target -> | |
val coercedTarget = target % halvedNumbersColumnHeightPx | |
val coercedAnchors = listOf(-halvedNumbersColumnHeightPx, 0f, halvedNumbersColumnHeightPx) | |
val coercedPoint = coercedAnchors.minByOrNull { abs(it - coercedTarget) }!! | |
val base = halvedNumbersColumnHeightPx * (target / halvedNumbersColumnHeightPx).toInt() | |
coercedPoint + base | |
} | |
).endState.value | |
state.value = animatedStateValue(endValue) | |
onStateChanged(state.value) | |
animatedOffset.snapTo(0f) | |
} | |
} | |
) | |
) { | |
val spacing = 4.dp | |
val arrowColor = MaterialTheme.colors.onSecondary.copy(alpha = ContentAlpha.disabled) | |
Arrow(direction = ArrowDirection.UP, tint = arrowColor) | |
Spacer(modifier = Modifier.height(spacing)) | |
Box( | |
modifier = Modifier | |
.align(Alignment.CenterHorizontally) | |
.offset { IntOffset(x = 0, y = coercedAnimatedOffset.roundToInt()) } | |
) { | |
val baseLabelModifier = Modifier.align(Alignment.Center) | |
ProvideTextStyle(textStyle) { | |
Label( | |
text = (animatedStateValue - 1).toString(), | |
modifier = baseLabelModifier | |
.offset(y = -halvedNumbersColumnHeight) | |
.alpha(coercedAnimatedOffset / halvedNumbersColumnHeightPx) | |
) | |
Label( | |
text = animatedStateValue.toString(), | |
modifier = baseLabelModifier | |
.alpha(1 - abs(coercedAnimatedOffset) / halvedNumbersColumnHeightPx) | |
) | |
Label( | |
text = (animatedStateValue + 1).toString(), | |
modifier = baseLabelModifier | |
.offset(y = halvedNumbersColumnHeight) | |
.alpha(-coercedAnimatedOffset / halvedNumbersColumnHeightPx) | |
) | |
} | |
} | |
Spacer(modifier = Modifier.height(spacing)) | |
Arrow(direction = ArrowDirection.DOWN, tint = arrowColor) | |
} | |
} | |
@Composable | |
private fun Label(text: String, modifier: Modifier) { | |
Text( | |
text = text, | |
modifier = modifier.pointerInput(Unit) { | |
detectTapGestures(onLongPress = { | |
// FIXME: Empty to disable text selection | |
}) | |
} | |
) | |
} | |
private suspend fun Animatable<Float, AnimationVector1D>.fling( | |
initialVelocity: Float, | |
animationSpec: DecayAnimationSpec<Float>, | |
adjustTarget: ((Float) -> Float)?, | |
block: (Animatable<Float, AnimationVector1D>.() -> Unit)? = null, | |
): AnimationResult<Float, AnimationVector1D> { | |
val targetValue = animationSpec.calculateTargetValue(value, initialVelocity) | |
val adjustedTarget = adjustTarget?.invoke(targetValue) | |
return if (adjustedTarget != null) { | |
animateTo( | |
targetValue = adjustedTarget, | |
initialVelocity = initialVelocity, | |
block = block | |
) | |
} else { | |
animateDecay( | |
initialVelocity = initialVelocity, | |
animationSpec = animationSpec, | |
block = block, | |
) | |
} | |
} |
@Preview | |
@Composable | |
fun PreviewNumberPicker() { | |
Box(modifier = Modifier.fillMaxSize()) { | |
NumberPicker( | |
state = remember { mutableStateOf(9) }, | |
range = 0..10, | |
modifier = Modifier.align(Alignment.Center) | |
) | |
} | |
} |
Hi! I would like to use this picker in my project but I want to change the alpha of the labels. I mean I want that the alpha of the layers do not go to 0 just 0.5F. So the alpha is minimum 0.5F. I tried to change
coercedAnimatedOffset
, but no luck so far. Thank you in advance for any help!Hi! Try applying scaling function to every alpha. If you have normal alpha in range [0, 1], then scaling it with function
fun Float.scale() = this / 2f + 0.5f
will make it in range [0.5, 1]
Thank you! It worked! 😃
Has anyone made the picker fling after fast-dragging the picker? Now the picker is very crude - fast-dragging over the picker does not make the picker spin over next values. The picker scrolls only as long the user is dragging over it.
Has anyone made the picker fling after fast-dragging the picker? Now the picker is very crude - fast-dragging over the picker does not make the picker spin over next values. The picker scrolls only as long the user is dragging over it.
The fling should work I think 🤔 Maybe it's not that apparent as you want it to be. Try playing with the parameters inside fling
extension. Mainly you should always fall inside the first branch with animateTo
, so the following setup gives much more apparent look to the fling
animateTo(
targetValue = adjustedTarget,
animationSpec = spring(
stiffness = Spring.StiffnessVeryLow,
),
initialVelocity = 0f,
block = block
)
Hey @vganin. Thanks for the great implementation. I want another implementation like this one but it should be automatically scrolled.
Imagine this: we have two cards with this number picker. one has 60 numbers and another one has 10. the animation speed for both of them should be 3000 ms and they should start simultaneously. Can you help me build this?
Hey @vganin. Thanks for the great implementation. I want another implementation like this one but it should be automatically scrolled. Imagine this: we have two cards with this number picker. one has 60 numbers and another one has 10. the animation speed for both of them should be 3000 ms and they should start simultaneously. Can you help me build this?
Do you mean like when you scroll one picker, then the other scrolls automatically as if you would scroll them simultaneously? Maybe sharing single MutableInteractionSource
using remember
between two pickers is what you want?
Hey @vganin Thanks for this amazing implementation, I want to ask you about the licence, Is it available under Apache 2.0 license?
There is a generic version here with wrapSelectorWheel parameter
Hi! Try applying scaling function to every alpha. If you have normal alpha in range [0, 1], then scaling it with function
fun Float.scale() = this / 2f + 0.5f
will make it in range [0.5, 1]