Created
November 18, 2012 16:13
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Scheduling the server update loops
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protected void Application_Start() | |
{ | |
AreaRegistration.RegisterAllAreas(); | |
RegisterGlobalFilters(GlobalFilters.Filters); | |
RegisterRoutes(RouteTable.Routes); | |
InMemoryUserRepository.GetInstance().ConnectedUsers.ToList().Clear(); | |
InMemoryUserRepository.GetInstance().WaitingList.ToList().Clear(); | |
InMemoryRoomRepository.GetInstance().Rooms.ToList().Clear(); | |
// Start the server physics update loop | |
var physicsTimer = new System.Timers.Timer(15); | |
physicsTimer.Enabled = true; | |
// Hook up the Elapsed event for the timer. | |
physicsTimer.Elapsed += new ElapsedEventHandler(Engine.OnPhysicsTimedEvent); | |
// Start the server update loop | |
var updateTimer = new Timer(45); | |
updateTimer.Enabled = true; | |
updateTimer.Elapsed += new ElapsedEventHandler(Engine.OnUpdateClientsTimedEvent); | |
} |
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