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@vgheri
Created November 18, 2012 16:45
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Elapsed event handler
// Specify what you want to happen when the Elapsed event is
// raised.
public static void OnPhysicsTimedEvent(object source, ElapsedEventArgs e)
{
Engine.ProcessGamesTick();
}
// Specify what you want to happen when the Elapsed event is
// raised.
public static void OnUpdateClientsTimedEvent(object source, ElapsedEventArgs e)
{
Engine.UpdateClients();
}
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