Created
March 22, 2020 18:52
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | |
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | |
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | |
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | |
// Get the managed object context from the shared persistent container. | |
let context = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext | |
// Create the SwiftUI view and set the context as the value for the managedObjectContext environment keyPath. | |
// Add `@Environment(\.managedObjectContext)` in the views that will need the context. | |
let contentView = ContentView().environment(\.managedObjectContext, context) | |
let viewModel = ViewModel() | |
// Use a UIHostingController as window root view controller. | |
if let windowScene = scene as? UIWindowScene { | |
let window = UIWindow(windowScene: windowScene) | |
window.rootViewController = UIHostingController(rootView: contentView.environmentObject(viewModel)) | |
self.window = window | |
window.makeKeyAndVisible() | |
} | |
} | |
.... |
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