(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using System.Collections.Generic; | |
| using UnityEditor.AnimatedValues; | |
| [CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
| [CanEditMultipleObjects] | |
| public class CustomEditorBase : Editor | |
| { |
| # You don't need Fog in Ruby or some other library to upload to S3 -- shell works perfectly fine | |
| # This is how I upload my new Sol Trader builds (http://soltrader.net) | |
| # Based on a modified script from here: http://tmont.com/blargh/2014/1/uploading-to-s3-in-bash | |
| S3KEY="my aws key" | |
| S3SECRET="my aws secret" # pass these in | |
| function putS3 | |
| { | |
| path=$1 |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Magic words:
psql -U postgresSome interesting flags (to see all, use -h or --help depending on your psql version):
-E: will describe the underlaying queries of the \ commands (cool for learning!)-l: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)| git branch -m old_branch new_branch # Rename branch locally | |
| git push origin :old_branch # Delete the old branch | |
| git push --set-upstream origin new_branch # Push the new branch, set local branch to track the new remote |
For this configuration you can use web server you like, i decided, because i work mostly with it to use nginx.
Generally, properly configured nginx can handle up to 400K to 500K requests per second (clustered), most what i saw is 50K to 80K (non-clustered) requests per second and 30% CPU load, course, this was 2 x Intel Xeon with HyperThreading enabled, but it can work without problem on slower machines.
You must understand that this config is used in testing environment and not in production so you will need to find a way to implement most of those features best possible for your servers.
| # Mathieu Blondel, September 2010 | |
| # License: BSD 3 clause | |
| import numpy as np | |
| from numpy import linalg | |
| import cvxopt | |
| import cvxopt.solvers | |
| def linear_kernel(x1, x2): | |
| return np.dot(x1, x2) |