Created
February 1, 2016 03:06
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Bloke Breaker
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using UnityEngine; | |
using System.Collections; | |
public class Ball : MonoBehaviour { | |
private Paddle paddleObject; | |
private Vector3 paddleToBallVector; | |
private bool hasStarted = false; | |
// Use this for initialization | |
void Start () { | |
paddleObject = GameObject.FindObjectOfType<Paddle>(); | |
paddleToBallVector = this.transform.position - paddleObject.transform.position; | |
} | |
// Update is called once per frame | |
void Update () { | |
if(!hasStarted){ | |
this.transform.position = paddleObject.transform.position + paddleToBallVector; | |
if(Input.GetMouseButtonDown(0)){ | |
hasStarted = true; | |
this.GetComponent<Rigidbody2D>().velocity = new Vector2(2.0f, 10.0f); | |
} | |
} | |
} | |
void OnCollisionEnter2D(Collision2D collision){ | |
this.GetComponent<Rigidbody2D>().velocity += new Vector2(Random.Range(-0.1f,0.1f), Random.Range(-0.1f,0.1f)); | |
if(hasStarted){ | |
//this.GetComponent<AudioSource>().Play(); | |
} | |
} | |
public void resetGame(){ | |
hasStarted = false; | |
this.transform.position = paddleObject.transform.position + paddleToBallVector; | |
} |
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