Created
May 20, 2023 15:38
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change-vm-gpu.bat
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function Assign-VMGPUPartitionAdapter { | |
param( | |
[string]$VMName, | |
[string]$GPUName, | |
[decimal]$GPUResourceAllocationPercentage = 100 | |
) | |
$PartitionableGPUList = Get-WmiObject -Class "Msvm_PartitionableGpu" -ComputerName $env:COMPUTERNAME -Namespace "ROOT\virtualization\v2" | |
if ($GPUName -eq "AUTO") { | |
$DevicePathName = $PartitionableGPUList.Name[0] | |
Add-VMGpuPartitionAdapter -VMName $VMName | |
} | |
else { | |
$DeviceID = ((Get-WmiObject Win32_PNPSignedDriver | where {($_.Devicename -eq "$GPUNAME")}).hardwareid).split('\')[1] | |
$DevicePathName = ($PartitionableGPUList | Where-Object name -like "*$deviceid*").Name | |
Add-VMGpuPartitionAdapter -VMName $VMName -InstancePath $DevicePathName | |
} | |
[float]$devider = [math]::round($(100 / $GPUResourceAllocationPercentage),2) | |
Set-VMGpuPartitionAdapter -VMName $VMName -MinPartitionVRAM ([math]::round($(1000000000 / $devider))) -MaxPartitionVRAM ([math]::round($(1000000000 / $devider))) -OptimalPartitionVRAM ([math]::round($(1000000000 / $devider))) | |
Set-VMGPUPartitionAdapter -VMName $VMName -MinPartitionEncode ([math]::round($(18446744073709551615 / $devider))) -MaxPartitionEncode ([math]::round($(18446744073709551615 / $devider))) -OptimalPartitionEncode ([math]::round($(18446744073709551615 / $devider))) | |
Set-VMGpuPartitionAdapter -VMName $VMName -MinPartitionDecode ([math]::round($(1000000000 / $devider))) -MaxPartitionDecode ([math]::round($(1000000000 / $devider))) -OptimalPartitionDecode ([math]::round($(1000000000 / $devider))) | |
Set-VMGpuPartitionAdapter -VMName $VMName -MinPartitionCompute ([math]::round($(1000000000 / $devider))) -MaxPartitionCompute ([math]::round($(1000000000 / $devider))) -OptimalPartitionCompute ([math]::round($(1000000000 / $devider))) | |
} | |
Assign-VMGPUPartitionAdapter -GPUName AUTO -VMName gamevm -GPUResourceAllocationPercentage 50 |
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