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(ns Player | |
(:require [clojure.string :as str] | |
[clojure.set :as set]) | |
(:gen-class)) | |
; Grow and multiply your organisms to end up larger than your opponent. | |
(defn output [msg] (println msg) (flush)) | |
(defn debug [msg] (binding [*out* *err*] (println msg) (flush) msg)) |
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public class PriorityQueue<T> | |
{ | |
readonly SortedDictionary<T, int> dict; | |
public PriorityQueue() | |
{ | |
dict = new SortedDictionary<T, int>(); | |
} | |
public PriorityQueue(IComparer<T> comparer) |
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(ns walk-tutorial.core | |
(:require [clojure.pprint :as p] | |
[clojure.walk :as w])) | |
; estamos recebendo como input um mapa com strings ao invés de symbols | |
; como chaves | |
(def tree-map {"a" {"b" {"d" 4 | |
"e" 5} | |
"c" 3} | |
"f" 6}) |
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_currentDailyWeapon = _possibleWeapons[0]; | |
foreach( var weapon in _possibleWeapons) | |
{ | |
if(weapon.HardCurrencyCost.HasValue && _currentDailyWeapon.HardCurrencyCost.HasValue) | |
{ | |
if( weapon.HardCurrencyCost.Value < _currentDailyWeapon.HardCurrencyCost.Value) | |
_currentDailyWeapon = weapon; | |
} | |
else if(weapon.SoftCurrencyCost.HasValue && _currentDailyWeapon.SoftCurrencyCost.HasValue) | |
{ |
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#pragma mark - wtf apple section | |
// instead of relying on SKPaymentTransactionState, use isTransactionRestore and isTransactionPurchase | |
- (BOOL)isTransactionRestore:(SKPaymentTransaction *)transaction { | |
BOOL purchasedButStillRestore = [self isPurchaseButStillRestoreTransaction:transaction]; | |
return (transaction.transactionState == SKPaymentTransactionStateRestored) || purchasedButStillRestore; | |
} | |
- (BOOL)isTransactionPurchase:(SKPaymentTransaction *)transaction { |