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@videlais
Created October 15, 2013 02:31
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ActionScript 3 Example 2 PlayerSprite
package
{
/**
* ...
* @author Dan Cox
*/
import org.flixel.*;
public class PlayerSprite extends FlxSprite
{
public function PlayerSprite(X:Number = 0, Y:Number = 0)
{
super(X, Y);
makeGraphic(100, 100);
}
override public function update():void
{
super.update();
if (FlxG.keys.W || FlxG.keys.UP)
{
y -= 3;
}
else if (FlxG.keys.S || FlxG.keys.DOWN)
{
y += 3;
}
else if (FlxG.keys.A || FlxG.keys.LEFT)
{
x -= 3;
}
else if (FlxG.keys.D || FlxG.keys.RIGHT)
{
x += 3;
}
}
}
}
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