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public func change(_ state: AppState, _ change: [ AppState.Change ] ) -> AppState { state.alter(change) } | |
public struct AppState: Codable { | |
public enum Change: Equatable { | |
case by(_By); public enum _By: Equatable { | |
case adding(_Add); public enum _Add: Equatable { | |
case light(Light) } | |
case replacing(_Replace); public enum _Replace: Equatable { | |
case lights(with:[Light]) | |
case light (with:Light ) | |
case rooms (with:[Room] ) | |
} | |
} | |
} | |
public func alter(_ changes: [ Change ] ) -> AppState { changes.reduce(self) { $0.alter($1) } } | |
private func alter (_ change:Change) -> Self { | |
func sort (_ lights:[Light]) -> [Light] { lights.sorted(on:\.id, by:<) } | |
func remove(_ light: Light, from lights:[Light]) -> [Light] { lights.filter{$0.id != light.id} } | |
switch change { | |
case let .by(.adding (.light (light ))): return .init(sort(lights + [light]), rooms) | |
case let .by(.replacing(.lights(lights))): return .init( lights , rooms) | |
case let .by(.replacing(.light (light ))): return .init(sort(remove(light, from:lights) + [light]), rooms) | |
case let .by(.replacing(.rooms (rooms ))): return .init( lights , rooms) | |
} | |
} | |
public init() { | |
self.lights = [] | |
self.rooms = [] | |
} | |
init(_ lights: [Light],_ rooms: [Room]) { | |
self.lights = lights | |
self.rooms = rooms | |
} | |
public let lights: [Light] | |
public let rooms : [Room ] | |
} |
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