Created
October 5, 2021 13:35
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class Board { | |
var territories: [Territory] | |
let borders:[Border] | |
enum Change { | |
case move(Move) | |
case hold(Territory, with:Unit, of:Empire) | |
enum Move{ | |
case army(of:Empire, from:Territory, to:Territory) | |
case fleet(of:Empire, from:Territory, to:Territory) | |
} | |
} | |
init(territories:[Territory], borders:[Border]) { | |
self.territories = territories | |
self.borders = borders | |
} | |
func execute(_ change:Change) { | |
switch change { | |
case let .move( .army(empire,from:from, to: to)): move(unit: .army(empire),from:from,to:to) | |
case let .move(.fleet(empire,from:from, to: to)): move(unit:.fleet(empire),from:from,to:to) | |
case let .hold(territory, with:unit, of:empire): print("hold \(territory.name) with:\(unit) of \(empire)") | |
} | |
} | |
func connected(left:Territory, right:Territory) -> Bool { | |
guard | |
let from = territories.first(where: {$0.name == left.name}), | |
let to = territories.first(where: {$0.name == right.name}) else { return false } | |
return borders.first { border in | |
switch border { | |
case let .land(l, r): return ((l.name == from.name && r.name == to.name) || (r.name == from.name && l.name == to.name)) | |
case let .sea (l, r): return ((l.name == from.name && r.name == to.name) || (r.name == from.name && l.name == to.name)) | |
default: return false | |
} | |
} != nil | |
} | |
private | |
func move(unit:Unit, from:Territory, to:Territory) { | |
switch (unit, from.kind, to.kind) { | |
case let ( .army(empire),.land,.land): connected(left: from, right: to) ? moveArmy (for: empire, fromLand: from, toLand: to) : () | |
case let (.fleet(empire), .sea, .sea): connected(left: from, right: to) ? moveFleet(for: empire, fromLand: from, toLand: to) : () | |
default: () | |
} | |
} | |
private | |
func moveArmy(for empire:Empire, fromLand:Territory, toLand:Territory) { | |
guard | |
let idxFrom = territories.firstIndex(where: { $0.name == fromLand.name && $0.occupiedBy == .army(empire) }), | |
let idxTo = territories.firstIndex(where: { $0.name == toLand.name }) | |
else { return } | |
let territories = Array(territories.prefix(idxFrom)) + [fromLand.execute(.occupy(nil))] + Array(territories.suffix(territories.count - 1 - idxFrom )) | |
update(territories:Array(territories.prefix(idxTo )) + [ toLand.execute(.occupy(.army(empire)))] + Array(territories.suffix(territories.count - 1 - idxTo ))) | |
} | |
private | |
func moveFleet(for empire:Empire, fromLand:Territory, toLand:Territory) { | |
guard | |
let idxFrom = territories.firstIndex(where: { $0.name == fromLand.name && $0.occupiedBy == .fleet(empire) }), | |
let idxTo = territories.firstIndex(where: { $0.name == toLand.name }) | |
else { return } | |
let territories = Array(territories.prefix(idxFrom)) + [fromLand.execute(.occupy(nil))] + Array(territories.suffix(territories.count - 1 - idxFrom )) | |
update(territories:Array(territories.prefix(idxTo )) + [ toLand.execute(.occupy(.fleet(empire)))] + Array(territories.suffix(territories.count - 1 - idxTo ))) | |
} | |
private func update(territories t:[Territory]) { territories = t } | |
} |
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