Created
July 30, 2012 13:25
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Avoiding NPOT Problems with X-Domain Images in WebGL
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// the NPOT fix is taken from : | |
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences | |
function makeSuitableForTexture(srcElement) { | |
srcElement.crossOrigin = ''; | |
// it probs should be image.width not image.videoWidth or clientWidth but doesn't work with <video> | |
// TODO fixme | |
if (srcElement.tagName === 'IMG') { | |
var width = srcElement.width; | |
var height = srcElement.height; | |
} else { | |
var width = srcElement.videoWidth; | |
var height = srcElement.videoHeight; | |
} | |
if (!isPowerOfTwo(width) || !isPowerOfTwo(height)) { | |
// Scale up the texture to the next highest power of two dimensions. | |
var canvas = document.createElement("canvas"); | |
canvas.width = nextHighestPowerOfTwo(width); | |
canvas.height = nextHighestPowerOfTwo(height); | |
// colour the bg in almost black | |
var ctx = canvas.getContext("2d"); | |
ctx.fillStyle = '#1F1F1F'; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
// draw image in the middle | |
var centerX = canvas.width / 2 - width / 2; | |
var centerY = canvas.height / 2 - height / 2; | |
ctx.drawImage(image, centerX, centerY, width, height); | |
srcElement = canvas; | |
} | |
return srcElement; | |
} | |
function nextHighestPowerOfTwo(x) { | |
--x; | |
for (var i = 1; i < 32; i <<= 1) { | |
x = x | x >> i; | |
} | |
return x + 1; | |
} |
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