Created
July 30, 2012 13:31
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Using a video as a WebGL Texture
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// using webgl-utils.js for *everything* | |
// and assuming you have a global called gl | |
// that's pointed to the webgl canvas context | |
// based on learningwebgl.com <3 | |
function initTextureWith(videoUrl) { | |
var vidElement = document.createElement('video'); | |
vidElement.onload = function () { | |
var texture = makeTextureFrom(this); | |
textureLoaded(texture); | |
} | |
vidElement.src = videoUrl; | |
// TODO - confirm its necessary to add to DOM | |
vidElement.style.display = 'none'; | |
document.body.appendChild(vidElement); | |
} | |
function makeTextureFrom(imgElement) { | |
var texture = this.gl.createTexture(); | |
gl.bindTexture(this.gl.TEXTURE_2D, texture); | |
gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, true); | |
gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, gl.UNSIGNED_BYTE, imgElement); | |
gl.texParameteri(this.gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
gl.texParameteri(this.gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
// tidy up | |
this.gl.bindTexture(this.gl.TEXTURE_2D, null); | |
return texture; | |
} | |
function textureLoaded(texture){ | |
console.log('yay my texture ' + texture + ' has loaded'; | |
} |
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