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          November 28, 2018 22:55 
        
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    testing sound lib
  
        
  
    
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  | import processing.sound.*; | |
| SoundFile[] file; | |
| // Define the number of samples | |
| int numsounds = 5; | |
| // Create an array of values which represent the octaves. 1.0 is playback at normal speed, 0.5 is half and | |
| // therefore one octave down. 2.0 is double so one octave up. | |
| float[] octave = {0.25, 0.5, 1.0, 2.0, 4.0}; | |
| // The playSound array is defining how many samples will be played at each trigger event | |
| int[] playSound = {1, 1, 1, 1, 1}; | |
| // The trigger is an integer number in milliseconds so we can schedule new events in the draw loop | |
| int trigger; | |
| // This array holds the pixel positions of the rectangles which are drawn each event | |
| int[] posx = {0, 128, 256, 384, 512}; | |
| boolean A, B, C, D, E; | |
| void setup() { | |
| size(640, 360); | |
| background(255); | |
| A = false; | |
| B = false; | |
| C = false; | |
| D = false; | |
| E = false; | |
| // Create an array of empty soundfiles | |
| file = new SoundFile[numsounds]; | |
| // Load 5 soundfiles from a folder in a for loop. By naming the files 1., 2., 3., n.aif it is easy to iterate | |
| // through the folder and load all files in one line of code. | |
| for (int i = 0; i < numsounds; i++) { | |
| file[i] = new SoundFile(this, (i+1) + ".aif"); | |
| } | |
| // Create a trigger which will be the basis for our random sequencer. | |
| trigger = millis(); | |
| frameRate(10); | |
| } | |
| void draw() { | |
| if (A) { | |
| file[0].play(1, 1.0); | |
| A = false; | |
| } | |
| if (B) { | |
| file[1].play(1, 1.0); | |
| B = false; | |
| } | |
| if (C) { | |
| file[2].play(1, 1.0); | |
| C = false; | |
| } | |
| if (D) { | |
| file[3].play(1, 1.0); | |
| D = false; | |
| } | |
| if (E) { | |
| file[4].play(1, 1.0); | |
| E = false; | |
| } | |
| } | |
| void keyPressed() { | |
| if (key == '1') A = true; | |
| if (key == '2') B = true; | |
| if (key == '3') C = true; | |
| if (key == '4') D = true; | |
| if (key == '5') E = true; | |
| } | |
| void keyReleased() { | |
| if (key == '1') A = false; | |
| if (key == '2') B = false; | |
| if (key == '3') C = false; | |
| if (key == '4') D = false; | |
| if (key == '5') E = false; | |
| } | 
  
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