Created
          January 4, 2018 11:58 
        
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  | <html> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <!-- PLEASE NO CHANGES BELOW THIS LINE (UNTIL I SAY SO) --> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.16/p5.js"></script> | |
| <script language="javascript" type="text/javascript" src="p5js_madness_tetrahedrons.js"></script> | |
| <!-- OK, YOU CAN MAKE CHANGES BELOW THIS LINE AGAIN --> | |
| <!-- This line removes any default padding and style. | |
| You might only need one of these values set. --> | |
| <style> body {padding: 0; margin: 0;} </style> | |
| </head> | |
| <body> | |
| </body> | |
| </html> | 
  
    
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  | var tetrah_list = []; | |
| var rot_x = 0; | |
| var rot_y = 0; | |
| function setup() { | |
| canvas = createCanvas(windowWidth, windowHeight, WEBGL); | |
| //canvas.position(0, 0); | |
| //canvas.style('z-index', '-1'); | |
| for (var i = 0; i < 100; i++) { | |
| var x = random(-windowWidth, windowWidth); | |
| var y = random(-windowHeight, windowHeight); | |
| var z = random(-500, 0); | |
| var t = new Tetrahedron(x, y, z, 50, true); // instancia um tetrah | |
| tetrah_list.push(t); // acrescenta na lista | |
| } | |
| } | |
| function draw() { | |
| background(128); | |
| //ellipse(100, 100, 100, 100); | |
| rot_x += 0.005; | |
| rot_y += 0.01; | |
| for (var i = 0; i < tetrah_list.length; i++) { // itera pela lista apas | |
| tetrah_list[i].plot(); | |
| } | |
| } | |
| function Tetrahedron(x, y, z, radius, showFaces) { | |
| this.x = x; | |
| this.y = y; | |
| this.z = z; | |
| this.vert = []; | |
| this.radius = radius; | |
| this.showFaces = showFaces; | |
| var a = this.radius*2/3; | |
| this.vert[0] = new p5.Vector( a, a, a ); // vertex 1 | |
| this.vert[1] = new p5.Vector(-a, -a, a ); // vertex 2 | |
| this.vert[2] = new p5.Vector(-a, a, -a ); // vertex 3 | |
| this.vert[3] = new p5.Vector( a, -a, -a ); // vertex 4 | |
| // draws tetrahedron | |
| this.plot = function(rx, ry) { | |
| var c = color(map(this.x, 0, width, 0, 255), | |
| map(this.y, 0, height, 0, 255), | |
| map(this.z, -500, 0, 0, 255), 100); | |
| push(); | |
| //fill(random(255)); //MADNESS!!! | |
| translate(this.x, this.y, this.z); | |
| rotateX(rot_y); | |
| rotateY(rot_x); | |
| beginShape(TRIANGLE_STRIP); | |
| vertex(this.vert[0].x, this.vert[0].y, this.vert[0].z); // vertex 1 | |
| vertex(this.vert[1].x, this.vert[1].y, this.vert[1].z); // vertex 2 | |
| vertex(this.vert[2].x, this.vert[2].y, this.vert[2].z); // vertex 3 | |
| vertex(this.vert[3].x, this.vert[3].y, this.vert[3].z); // vertex 4 | |
| vertex(this.vert[0].x, this.vert[0].y, this.vert[0].z); // vertex 1 | |
| vertex(this.vert[1].x, this.vert[1].y, this.vert[1].z); // vertex 2 | |
| vertex(this.vert[3].x, this.vert[3].y, this.vert[3].z); // vertex 4 | |
| vertex(this.vert[2].x, this.vert[2].y, this.vert[2].z); // vertex 3 | |
| vertex(this.vert[1].x, this.vert[1].y, this.vert[1].z); // vertex 2 | |
| endShape(CLOSE); | |
| pop(); | |
| } | |
| } | 
  
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