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// Load up the discord.js library |
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const Discord = require("discord.js"); |
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// This is your client. Some people call it `bot`, some people call it `self`, |
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// some might call it `cootchie`. Either way, when you see `client.something`, or `bot.something`, |
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// this is what we're refering to. Your client. |
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const client = new Discord.Client(); |
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// Here we load the config.json file that contains our token and our prefix values. |
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const config = require("./config.json"); |
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// config.token contains the bot's token |
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// config.prefix contains the message prefix. |
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client.on("ready", () => { |
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// This event will run if the bot starts, and logs in, successfully. |
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console.log(`Bot has started, with ${client.users.size} users, in ${client.channels.size} channels of ${client.guilds.size} guilds.`); |
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// Example of changing the bot's playing game to something useful. `client.user` is what the |
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// docs refer to as the "ClientUser". |
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client.user.setActivity(`Serving ${client.guilds.size} servers`); |
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}); |
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client.on("guildCreate", guild => { |
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// This event triggers when the bot joins a guild. |
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console.log(`New guild joined: ${guild.name} (id: ${guild.id}). This guild has ${guild.memberCount} members!`); |
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client.user.setActivity(`Serving ${client.guilds.size} servers`); |
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}); |
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client.on("guildDelete", guild => { |
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// this event triggers when the bot is removed from a guild. |
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console.log(`I have been removed from: ${guild.name} (id: ${guild.id})`); |
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client.user.setActivity(`Serving ${client.guilds.size} servers`); |
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}); |
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client.on("message", async message => { |
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// This event will run on every single message received, from any channel or DM. |
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// It's good practice to ignore other bots. This also makes your bot ignore itself |
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// and not get into a spam loop (we call that "botception"). |
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if(message.author.bot) return; |
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// Also good practice to ignore any message that does not start with our prefix, |
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// which is set in the configuration file. |
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if(message.content.indexOf(config.prefix) !== 0) return; |
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// Here we separate our "command" name, and our "arguments" for the command. |
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// e.g. if we have the message "+say Is this the real life?" , we'll get the following: |
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// command = say |
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// args = ["Is", "this", "the", "real", "life?"] |
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const args = message.content.slice(config.prefix.length).trim().split(/ +/g); |
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const command = args.shift().toLowerCase(); |
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// Let's go with a few common example commands! Feel free to delete or change those. |
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if(command === "ping") { |
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// Calculates ping between sending a message and editing it, giving a nice round-trip latency. |
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// The second ping is an average latency between the bot and the websocket server (one-way, not round-trip) |
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const m = await message.channel.send("Ping?"); |
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m.edit(`Pong! Latency is ${m.createdTimestamp - message.createdTimestamp}ms. API Latency is ${Math.round(client.ping)}ms`); |
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} |
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if(command === "say") { |
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// makes the bot say something and delete the message. As an example, it's open to anyone to use. |
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// To get the "message" itself we join the `args` back into a string with spaces: |
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const sayMessage = args.join(" "); |
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// Then we delete the command message (sneaky, right?). The catch just ignores the error with a cute smiley thing. |
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message.delete().catch(O_o=>{}); |
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// And we get the bot to say the thing: |
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message.channel.send(sayMessage); |
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} |
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if(command === "kick") { |
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// This command must be limited to mods and admins. In this example we just hardcode the role names. |
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// Please read on Array.some() to understand this bit: |
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// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Array/some? |
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if(!message.member.roles.some(r=>["Administrator", "Moderator"].includes(r.name)) ) |
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return message.reply("Sorry, you don't have permissions to use this!"); |
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// Let's first check if we have a member and if we can kick them! |
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// message.mentions.members is a collection of people that have been mentioned, as GuildMembers. |
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// We can also support getting the member by ID, which would be args[0] |
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let member = message.mentions.members.first() || message.guild.members.get(args[0]); |
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if(!member) |
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return message.reply("Please mention a valid member of this server"); |
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if(!member.kickable) |
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return message.reply("I cannot kick this user! Do they have a higher role? Do I have kick permissions?"); |
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// slice(1) removes the first part, which here should be the user mention or ID |
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// join(' ') takes all the various parts to make it a single string. |
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let reason = args.slice(1).join(' '); |
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if(!reason) reason = "No reason provided"; |
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// Now, time for a swift kick in the nuts! |
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await member.kick(reason) |
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.catch(error => message.reply(`Sorry ${message.author} I couldn't kick because of : ${error}`)); |
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message.reply(`${member.user.tag} has been kicked by ${message.author.tag} because: ${reason}`); |
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} |
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if(command === "ban") { |
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// Most of this command is identical to kick, except that here we'll only let admins do it. |
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// In the real world mods could ban too, but this is just an example, right? ;) |
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if(!message.member.roles.some(r=>["Administrator"].includes(r.name)) ) |
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return message.reply("Sorry, you don't have permissions to use this!"); |
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let member = message.mentions.members.first(); |
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if(!member) |
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return message.reply("Please mention a valid member of this server"); |
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if(!member.bannable) |
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return message.reply("I cannot ban this user! Do they have a higher role? Do I have ban permissions?"); |
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let reason = args.slice(1).join(' '); |
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if(!reason) reason = "No reason provided"; |
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await member.ban(reason) |
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.catch(error => message.reply(`Sorry ${message.author} I couldn't ban because of : ${error}`)); |
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message.reply(`${member.user.tag} has been banned by ${message.author.tag} because: ${reason}`); |
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} |
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if(command === "purge") { |
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// This command removes all messages from all users in the channel, up to 100. |
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// get the delete count, as an actual number. |
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const deleteCount = parseInt(args[0], 10); |
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// Ooooh nice, combined conditions. <3 |
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if(!deleteCount || deleteCount < 2 || deleteCount > 100) |
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return message.reply("Please provide a number between 2 and 100 for the number of messages to delete"); |
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// So we get our messages, and delete them. Simple enough, right? |
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const fetched = await message.channel.fetchMessages({limit: deleteCount}); |
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message.channel.bulkDelete(fetched) |
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.catch(error => message.reply(`Couldn't delete messages because of: ${error}`)); |
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} |
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}); |
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client.login(config.token); |