Skip to content

Instantly share code, notes, and snippets.

@vincentriemer
Created April 14, 2020 17:29
Show Gist options
  • Save vincentriemer/ac42170f0b1837a2a6f4852b6a8d9d09 to your computer and use it in GitHub Desktop.
Save vincentriemer/ac42170f0b1837a2a6f4852b6a8d9d09 to your computer and use it in GitHub Desktop.
Generated by XState Viz: https://xstate.js.org/viz
// Available variables:
// - Machine
// - interpret
// - assign
// - send
// - sendParent
// - spawn
// - raise
// - actions
// - XState (all XState exports)
const GestureStates = {
Possible: 'possible',
Began: 'began',
Changed: 'changed',
Recognized: 'ended',
Cancelled: 'cancelled',
Failed: 'failed'
};
const gestureMachine = Machine({
id: 'tap-gesture',
initial: GestureStates.Possible,
context: {
numberOfTouches: 0
},
states: {
[GestureStates.Possible]: {
},
[GestureStates.Began]: {},
[GestureStates.Changed]: {},
[GestureStates.Recognized]: {},
[GestureStates.Cancelled]: {},
[GestureStates.Failed]: {}
}
}, {
actions: {
increaseNumberOfTouches: assign({
numberOfTouches: (context) => context.numberOfTouches + 1
})
}
});
// const fetchMachine = Machine({
// id: 'fetch',
// initial: 'idle',
// context: {
// retries: 0
// },
// states: {
// idle: {
// on: {
// FETCH: 'loading'
// }
// },
// loading: {
// on: {
// RESOLVE: 'success',
// REJECT: 'failure'
// }
// },
// success: {
// type: 'final'
// },
// failure: {
// on: {
// RETRY: {
// target: 'loading',
// actions: assign({
// retries: (context, event) => context.retries + 1
// })
// }
// }
// }
// }
// });
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment