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import 'package:flutter/material.dart'; | |
void main() { | |
runApp(const MyApp()); | |
} | |
class MyApp extends StatelessWidget { | |
const MyApp({Key? key}) : super(key: key); | |
// This widget is the root of your application. | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'Flutter Demo', | |
theme: ThemeData( | |
// This is the theme of your application. | |
// | |
// Try running your application with "flutter run". You'll see the | |
// application has a blue toolbar. Then, without quitting the app, try | |
// changing the primarySwatch below to Colors.green and then invoke | |
// "hot reload" (press "r" in the console where you ran "flutter run", | |
// or simply save your changes to "hot reload" in a Flutter IDE). | |
// Notice that the counter didn't reset back to zero; the application | |
// is not restarted. | |
primarySwatch: Colors.blue, | |
), | |
home: const MyHomePage(title: 'Flutter Demo Home Page'), | |
); | |
} | |
} | |
class MyHomePage extends StatefulWidget { | |
const MyHomePage({Key? key, required this.title}) : super(key: key); | |
// This widget is the home page of your application. It is stateful, meaning | |
// that it has a State object (defined below) that contains fields that affect | |
// how it looks. | |
// This class is the configuration for the state. It holds the values (in this | |
// case the title) provided by the parent (in this case the App widget) and | |
// used by the build method of the State. Fields in a Widget subclass are | |
// always marked "final". | |
final String title; | |
@override | |
State<MyHomePage> createState() => _MyHomePageState(); | |
} | |
class _MyHomePageState extends State<MyHomePage> { | |
int _counter = 0; | |
late final TextEditingController _controller; | |
@override | |
void initState() { | |
_controller = TextEditingController(); | |
super.initState(); | |
} | |
@override | |
void dispose() { | |
_controller.dispose(); | |
super.dispose(); | |
} | |
void _incrementCounter() { | |
setState(() { | |
// This call to setState tells the Flutter framework that something has | |
// changed in this State, which causes it to rerun the build method below | |
// so that the display can reflect the updated values. If we changed | |
// _counter without calling setState(), then the build method would not be | |
// called again, and so nothing would appear to happen. | |
_counter++; | |
}); | |
} | |
void _reset() { | |
setState(() { | |
_counter = 0; | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Scaffold( | |
appBar: AppBar( | |
title: Text(widget.title), | |
actions: [ | |
IconButton(onPressed: _reset, icon: const Icon(Icons.restart_alt)), | |
], | |
), | |
body: Center( | |
child: Column( | |
mainAxisAlignment: MainAxisAlignment.center, | |
children: <Widget>[ | |
const Text( | |
'You have pushed the button this many times:', | |
), | |
Text( | |
'$_counter', | |
style: Theme.of(context).textTheme.headline4, | |
), | |
if (_counter >= 5) const Icon(Icons.fire_extinguisher), | |
Padding( | |
padding: const EdgeInsets.all(8.0), | |
child: TextFormField( | |
key: const Key('textfield'), | |
controller: _controller, | |
), | |
), | |
], | |
), | |
), | |
floatingActionButton: FloatingActionButton( | |
onPressed: _incrementCounter, | |
tooltip: 'Increment', | |
child: const Icon(Icons.add), | |
), // This trailing comma makes auto-formatting nicer for build methods. | |
); | |
} | |
} |
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