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Tic Tac Toe - Using Class - v 0.0.1
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Tic tac toe</title> | |
<script src="./script.js" type="module"></script> | |
<link rel="stylesheet" href="./styles.css"> | |
</head> | |
<body> | |
<div id="tic-tac-toe"></div> | |
</body> | |
</html> |
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import TicTacToe from './tic-tac-toe.js'; | |
const game1 = new TicTacToe('tic-tac-toe'); |
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#tic-tac-toe { | |
/* background: rgb(245, 214, 219); */ | |
height: 100vh; | |
width: 100vw; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
flex-direction: column; | |
} | |
#wrapper { | |
/* background: rgb(238, 128, 128); */ | |
height: 50vh; | |
width: 50vh; | |
display: flex; | |
flex-wrap: wrap; | |
justify-content: center; | |
align-content: center; | |
} | |
.cell { | |
/* background: rgb(102, 102, 241); */ | |
height: 33%; | |
width: 33%; | |
border: 0px black solid; | |
box-sizing: border-box; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
} | |
.cell:nth-child(1) { | |
border-width: 0 1px 1px 0; | |
} | |
.cell:nth-child(2) { | |
border-width: 0 1px 1px 0; | |
} | |
.cell:nth-child(3) { | |
border-width: 0 0 1px 0; | |
} | |
.cell:nth-child(4) { | |
border-width: 0 1px 1px 0; | |
} | |
.cell:nth-child(5) { | |
border-width: 0 1px 1px 0; | |
} | |
.cell:nth-child(6) { | |
border-width: 0 0 1px 0; | |
} | |
.cell:nth-child(7) { | |
border-width: 0 1px 0 0; | |
} | |
.cell:nth-child(8) { | |
border-width: 0 1px 0px 0; | |
} | |
.cell:nth-child(9) { | |
border-width: 0 0 0 0; | |
} | |
.cell span { | |
font-size: 40px; | |
font-weight: bold; | |
font-family: Arial, Helvetica, sans-serif; | |
} |
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export default class TicTacToe{ | |
constructor(el){ | |
this.el = document.getElementById(el); | |
this.setupNewGame(); | |
this.setupEventHandlers(); | |
} | |
setupNewGame() { | |
this.gameState = [null, null, null, null, null, null, null, null, null]; | |
this.currentPlayer = "X"; | |
this.hasWinner = false; | |
this.render(); | |
} | |
setupEventHandlers() { | |
this.el.addEventListener('click', e => { | |
if (!this.hasWinner) { | |
// Update game state | |
this.updateGameState(e.target.id); | |
// check for win | |
const isCurrentPlayerWinner = this.checkForWin(); | |
if (isCurrentPlayerWinner) { | |
this.hasWinner = true; | |
} else { | |
// switch current player | |
this.currentPlayer = this.currentPlayer === 'X' ? 'O' : 'X'; | |
} | |
// render board | |
this.render(); | |
} else { | |
this.setupNewGame(); | |
} | |
}); | |
} | |
updateGameState(cellId) { | |
const cellIdx = cellId.substring(5) - 1; | |
this.gameState[cellIdx] = this.currentPlayer; | |
} | |
checkForWin() { | |
// check rows | |
for (let rowFirstCellIndex = 0; rowFirstCellIndex <= 6; rowFirstCellIndex += 3) { | |
let rowArray = []; | |
for (let cellIndex = rowFirstCellIndex; cellIndex <= rowFirstCellIndex + 2; cellIndex++) { | |
rowArray.push(this.gameState[cellIndex]) | |
} | |
if (rowArray.every( v => v === rowArray[0] && !!rowArray[0])) { | |
return true | |
}; | |
} | |
// check col | |
for (let colFirstCellIndex = 0; colFirstCellIndex <= 2; colFirstCellIndex++) { | |
let colArray = []; | |
for (let cellIndex = colFirstCellIndex; cellIndex <= colFirstCellIndex + 6; cellIndex += 3) { | |
colArray.push(this.gameState[cellIndex]) | |
} | |
if (colArray.every( v => v === colArray[0] && !!colArray[0])) { | |
return true | |
}; | |
} | |
// check diagonal top left to bottom right | |
const diag1 = [this.gameState[0],this.gameState[4],this.gameState[8]]; | |
if (diag1.every( v => v === diag1[0] && !!diag1[0])) { | |
return true | |
}; | |
// check diagonal top right to bottom left | |
const diag2 = [this.gameState[2],this.gameState[4],this.gameState[6]]; | |
if (diag2.every( v => v === diag2[0] && !!diag2[0])) { | |
return true | |
}; | |
return false; | |
} | |
render() { | |
this.el.innerHTML = ''; | |
// create wrapper div | |
const wrapper = document.createElement('div'); | |
wrapper.id = 'wrapper'; | |
for(let i = 0; i < 9; i++) { | |
// create cell div | |
const cell = document.createElement('div'); | |
cell.id = `cell-${i + 1}`; | |
cell.classList.add('cell'); | |
// create span | |
const span = document.createElement('span'); | |
span.innerText = this.gameState[i] | |
// append span into cell | |
cell.appendChild(span); | |
// append cell into wrapper | |
wrapper.append(cell); | |
} | |
const header = document.createElement('h1'); | |
header.innerText = this.hasWinner ? `${this.currentPlayer} is the winner!` : `${this.currentPlayer} turn` | |
this.el.append(header); | |
this.el.append(wrapper); | |
} | |
} |
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