Skip to content

Instantly share code, notes, and snippets.

@vinkla
Last active November 1, 2024 07:02
Show Gist options
  • Save vinkla/dca76249ba6b73c5dd66a4e986df4c8d to your computer and use it in GitHub Desktop.
Save vinkla/dca76249ba6b73c5dd66a4e986df4c8d to your computer and use it in GitHub Desktop.

Upload images to GitHub

  1. Create a new issue on GitHub.

  2. Drag an image into the comment field.

  3. Wait for the upload process to finish.

  4. Copy the URL and use it in your Markdown files on GitHub.

Example of uploading image to GitHub's CDN

@Driftzx
Copy link

Driftzx commented Mar 29, 2024

yes

@brillcheese
Copy link

IMG_3870

@cesar1091
Copy link

breit-y-programa

@cesar1091
Copy link

logo-anc-alta

@Giogeorge213
Copy link

Screenshot 2024-05-01 at 7 38 23 PM

@Haimoi
Copy link

Haimoi commented May 19, 2024

118856208_p0

@JuneRose8451
Copy link

let mySound;
let creature, tenticles = [];

function preload() {
mySound = loadSound('assets/peace.mp3');

}
function setup() {
createCanvas(600, 600);
creature = new Creature(createVector(width * 0.5, height * 0.5), 42);
tenticles[0] = new Tenticle(width * 0.525, height * 0.45);
tenticles[1] = new Tenticle(width * 0.475, height * 0.45);
tenticles[2] = new Tenticle(width * 0.475, height * 0.5);
tenticles[3] = new Tenticle(width * 0.475, height * 0.5);
tenticles[4] = new Tenticle(width * 0.475, height * 0.45);
tenticles[5] = new Tenticle(width * 0.475, height * 0.45);
cnv.mousePressed(canvasPressed);
noFill();
rect(0, height/2, width - 1, height/2 - 1);
rect(0, 0, width - 1, height/2);
textAlign(CENTER, CENTER);
fill(20);
text('restart', width/2, 1 * height/4);
text('sustain', width/2, 3 * height/4);

// Create a button and place it beneath the canvas.
let button = createButton('help me');
button.position(200, 600);

// Call repaint() when the button is pressed.
button.mousePressed(repaint);

describe('A gray square with a button that says "click me" beneath it. The square changes color when the button is clicked.');

cnv.mousePressed(canvasPressed);

background(220);
text('tap here to play', 10, 20);
};

function canvasPressed() {
if (mouseX < height/2) {
mySound.playMode('restart');
} else {
mySound.playMode('sustain');
}
mySound.play();
};

// Change the background color.
function repaint() {
let g = random(255);
background(g);
}

function draw() {
background(25,99,44);
tenticles[0].render(map(mouseX, 0, width, -0.3, 0.03), createVector(8, 12));
tenticles[1].render(map(mouseX, 0, width, 0.03, -0.3), createVector(-8, -12));
tenticles[2].render(map(mouseX, 0, width, 0.03, -0.3), createVector(-12, 8));
tenticles[3].render(map(mouseX, 0, width, 0.03, -0.3), createVector(12, 8));
tenticles[4].render(map(mouseX, 0, width, 0.03, -0.3), createVector(-22, 12));
tenticles[5].render(map(mouseX, 0, width, 0.03, -0.3), createVector(22, -12));
creature.render();

if (mouseIsPressed === true) {
if (mouseButton === LEFT) {
circle(450, 50, 30);
circle(390, 35, 30);
circle(70, 80, 30);
circle(40, 75, 30);
circle(390, 335, 30);
circle(370, 410, 30);
circle(430, 75, 30);
}
if (mouseButton === RIGHT) {
square(25, 3, 50);
}
if (mouseButton === CENTER) {
triangle(23, 75, 50, 20, 78, 75);
}
}
}

class Creature {
constructor(pos, rad) {
this.pos = {
x: pos.x,
y: pos.y
};
this.rad = rad;
}

drawNoiseLoop() {
push();
fill(33);
noStroke();
let cnt = 50;
beginShape();
let time = frameCount / 100;
for (let i = 0; i <= cnt; i++) {
let theta = map(i, 0, cnt, 0, TWO_PI);
let r = this.rad * (1 + noise(sin(theta) + 1, cos(theta) + 1, time) * 0.7);
let x = this.pos.x + r * cos(theta);
let y = this.pos.y + r * sin(theta);
vertex(x, y);
}
endShape(CLOSE);
pop();

return this;

}

eyes() {
push();
noStroke();
fill('#eee');
ellipse(this.pos.x - 20, this.pos.y - 5, 30);
ellipse(this.pos.x + 20, this.pos.y - 5, 30);
fill(33);
ellipse(this.pos.x - 20, this.pos.y - 5, 10);
ellipse(this.pos.x + 20, this.pos.y - 5, 10);
pop();

return this;

}

render() {
return this.drawNoiseLoop().eyes();
}
}

class Tenticle {
constructor(x, y) {
this.pos = createVector(x, y);
this.w = 40;

}
trunk(tVal, rot) {
push();
translate(this.pos.x, this.pos.y);
for (let i = 0; i < 30; i++) {
stroke(33 - i);
fill(33 - i);
push();
let cnt = 33;
beginShape();
let time = frameCount / 100;
for (let i = 0; i <= cnt; i++) {
let theta = map(i, 0, cnt, 0, TWO_PI);
let r = 13 * (1 + noise(sin(theta) + 1, cos(theta) + 1, time) * 0.7);
let x = 0 + r * cos(theta);
let y = 0 + r * sin(theta);
vertex(x, y);
}
endShape(CLOSE);
pop();
rotate(tVal);
scale(0.9);
translate(rot.x, rot.y);
}
pop();
}

render(tVal, rot) {
this.trunk(tVal, rot);
}
}

@mimo4e
Copy link

mimo4e commented Jun 15, 2024

201f84b5cb9b4ba2959ac2220f299888

@Driftzx
Copy link

Driftzx commented Jun 18, 2024

adsas

@realmshydra
Copy link

censor

@realmshydra
Copy link

censor 1 (1)

@Bardolomeo
Copy link

Screenshot (6)
Screenshot (5)
Screenshot (7)
Screenshot (8)

@Juan372882
Copy link

Game Reviewer

@fasakinhenry
Copy link

dashboard-preview2

@fasakinhenry
Copy link

fasakin-python-100-days

@WildWolf234
Copy link

Asset 14@4x

@ficstkeyfx
Copy link

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment