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@vinothpandian
Created December 19, 2012 15:32
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Classic Pong game in Python - using pygame
#PONG pygame
import random
import pygame, sys
from pygame.locals import *
pygame.init()
fps = pygame.time.Clock()
#colors
WHITE = (255,255,255)
RED = (255,0,0)
GREEN = (0,255,0)
BLACK = (0,0,0)
#globals
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
ball_pos = [0,0]
ball_vel = [0,0]
paddle1_vel = 0
paddle2_vel = 0
l_score = 0
r_score = 0
#canvas declaration
window = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)
pygame.display.set_caption('Hello World')
# helper function that spawns a ball, returns a position vector and a velocity vector
# if right is True, spawn to the right, else spawn to the left
def ball_init(right):
global ball_pos, ball_vel # these are vectors stored as lists
ball_pos = [WIDTH/2,HEIGHT/2]
horz = random.randrange(2,4)
vert = random.randrange(1,3)
if right == False:
horz = - horz
ball_vel = [horz,-vert]
# define event handlers
def init():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel,l_score,r_score # these are floats
global score1, score2 # these are ints
paddle1_pos = [HALF_PAD_WIDTH - 1,HEIGHT/2]
paddle2_pos = [WIDTH +1 - HALF_PAD_WIDTH,HEIGHT/2]
l_score = 0
r_score = 0
if random.randrange(0,2) == 0:
ball_init(True)
else:
ball_init(False)
#draw function of canvas
def draw(canvas):
global paddle1_pos, paddle2_pos, ball_pos, ball_vel, l_score, r_score
canvas.fill(BLACK)
pygame.draw.line(canvas, WHITE, [WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1)
pygame.draw.line(canvas, WHITE, [PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1)
pygame.draw.line(canvas, WHITE, [WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1)
pygame.draw.circle(canvas, WHITE, [WIDTH//2, HEIGHT//2], 70, 1)
# update paddle's vertical position, keep paddle on the screen
if paddle1_pos[1] > HALF_PAD_HEIGHT and paddle1_pos[1] < HEIGHT - HALF_PAD_HEIGHT:
paddle1_pos[1] += paddle1_vel
elif paddle1_pos[1] == HALF_PAD_HEIGHT and paddle1_vel > 0:
paddle1_pos[1] += paddle1_vel
elif paddle1_pos[1] == HEIGHT - HALF_PAD_HEIGHT and paddle1_vel < 0:
paddle1_pos[1] += paddle1_vel
if paddle2_pos[1] > HALF_PAD_HEIGHT and paddle2_pos[1] < HEIGHT - HALF_PAD_HEIGHT:
paddle2_pos[1] += paddle2_vel
elif paddle2_pos[1] == HALF_PAD_HEIGHT and paddle2_vel > 0:
paddle2_pos[1] += paddle2_vel
elif paddle2_pos[1] == HEIGHT - HALF_PAD_HEIGHT and paddle2_vel < 0:
paddle2_pos[1] += paddle2_vel
#update ball
ball_pos[0] += int(ball_vel[0])
ball_pos[1] += int(ball_vel[1])
#draw paddles and ball
pygame.draw.circle(canvas, RED, ball_pos, 20, 0)
pygame.draw.polygon(canvas, GREEN, [[paddle1_pos[0] - HALF_PAD_WIDTH, paddle1_pos[1] - HALF_PAD_HEIGHT], [paddle1_pos[0] - HALF_PAD_WIDTH, paddle1_pos[1] + HALF_PAD_HEIGHT], [paddle1_pos[0] + HALF_PAD_WIDTH, paddle1_pos[1] + HALF_PAD_HEIGHT], [paddle1_pos[0] + HALF_PAD_WIDTH, paddle1_pos[1] - HALF_PAD_HEIGHT]], 0)
pygame.draw.polygon(canvas, GREEN, [[paddle2_pos[0] - HALF_PAD_WIDTH, paddle2_pos[1] - HALF_PAD_HEIGHT], [paddle2_pos[0] - HALF_PAD_WIDTH, paddle2_pos[1] + HALF_PAD_HEIGHT], [paddle2_pos[0] + HALF_PAD_WIDTH, paddle2_pos[1] + HALF_PAD_HEIGHT], [paddle2_pos[0] + HALF_PAD_WIDTH, paddle2_pos[1] - HALF_PAD_HEIGHT]], 0)
#ball collision check on top and bottom walls
if int(ball_pos[1]) <= BALL_RADIUS:
ball_vel[1] = - ball_vel[1]
if int(ball_pos[1]) >= HEIGHT + 1 - BALL_RADIUS:
ball_vel[1] = -ball_vel[1]
#ball collison check on gutters or paddles
if int(ball_pos[0]) <= BALL_RADIUS + PAD_WIDTH and int(ball_pos[1]) in range(paddle1_pos[1] - HALF_PAD_HEIGHT,paddle1_pos[1] + HALF_PAD_HEIGHT,1):
ball_vel[0] = -ball_vel[0]
ball_vel[0] *= 1.1
ball_vel[1] *= 1.1
elif int(ball_pos[0]) <= BALL_RADIUS + PAD_WIDTH:
r_score += 1
ball_init(True)
if int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH and int(ball_pos[1]) in range(paddle2_pos[1] - HALF_PAD_HEIGHT,paddle2_pos[1] + HALF_PAD_HEIGHT,1):
ball_vel[0] = -ball_vel[0]
ball_vel[0] *= 1.1
ball_vel[1] *= 1.1
elif int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH:
l_score += 1
ball_init(False)
#update scores
myfont1 = pygame.font.SysFont("Comic Sans MS", 20)
label1 = myfont1.render("Score "+str(l_score), 1, (255,255,0))
canvas.blit(label1, (50,20))
myfont2 = pygame.font.SysFont("Comic Sans MS", 20)
label2 = myfont2.render("Score "+str(r_score), 1, (255,255,0))
canvas.blit(label2, (470, 20))
#keydown handler
def keydown(event):
global paddle1_vel, paddle2_vel
if event.key == K_UP:
paddle2_vel = -8
elif event.key == K_DOWN:
paddle2_vel = 8
elif event.key == K_w:
paddle1_vel = -8
elif event.key == K_s:
paddle1_vel = 8
#keyup handler
def keyup(event):
global paddle1_vel, paddle2_vel
if event.key in (K_w, K_s):
paddle1_vel = 0
elif event.key in (K_UP, K_DOWN):
paddle2_vel = 0
init()
#game loop
while True:
draw(window)
for event in pygame.event.get():
if event.type == KEYDOWN:
keydown(event)
elif event.type == KEYUP:
keyup(event)
elif event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
fps.tick(60)
@usamasarwar36
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usamasarwar36 commented Mar 7, 2017

Nice and Simple code. Just one feedback. Please update all the lines having / to // as python 3 does not give back Integer with normal division symbol if the variables being used are not integer. hence creating a Type Error. for example:

ball_pos = [WIDTH/2,HEIGHT/2] to ball_pos = [WIDTH//2,HEIGHT//2]

Otherwise users will get TypeError: integer argument expected, got float
Rest is perfect.

@Actonwarrior
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yeah can someone please help I have the same issue as above and idk how to fix this of..
"Traceback (most recent call last):
File "pong.py", line 157, in
draw(window)
File "pong.py", line 111, in draw
if int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH and int(ball_pos[1]) in range(paddle2_pos[1] - HALF_PAD_HEIGHT,paddle2_pos[1] + HALF_PAD_HEIGHT,1):
TypeError: 'float' object cannot be interpreted as an integer"

@joshcarter
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@Actonwarrior, @BrandedAlok, see the first comment about replacing '/' lines with '//' throughout the code. I had to change those on about about 6 or 8 lines to make the game run.

@hamdyaea
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hamdyaea commented Dec 3, 2017

I forked a version and modify it to Python 3
https://github.com/hamdyaea/Daylight-Pong-python3

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ghost commented Dec 22, 2017

mine is fine but how do you control the other person's one

@ktdee
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ktdee commented Jan 25, 2018

how do you make the ball go faster?

@GAMER26
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GAMER26 commented Mar 10, 2018

How to make pong such that the 2nd player can control it from another network.

@bencodestuff
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KhushThePatel you use z and s

@srawandawadi
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15 problems 15 PROBLEMS

@a-agarwal936
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Its good but we might need the introduction of some machine learning so the computer does something aswell

@justoboy
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justoboy commented Jan 31, 2021

Its good but we might need the introduction of some machine learning so the computer does something aswell

Working on it

@epic2305
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epic2305 commented Apr 25, 2021

uhh?
line 155, in
draw(window)
File "c:\Users\n\Desktop\ codes\games\pong.py", line 109, in draw
if int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH and int(ball_pos[1]) in range(paddle2_pos[1] - HALF_PAD_HEIGHT,paddle2_pos[1] + HALF_PAD_HEIGHT,1):

@Adhiber
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Adhiber commented Jul 1, 2021

pygame 2.0.0.dev8 (SDL 2.0.12, python 3.8.3)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "/data/user/0/ru.iiec.pydroid3/files/temp_iiec_codefile.py", line 155, in
draw(window)
File "/data/user/0/ru.iiec.pydroid3/files/temp_iiec_codefile.py", line 101, in draw
if int(ball_pos[0]) <= BALL_RADIUS + PAD_WIDTH and int(ball_pos[1]) in range(paddle1_pos[1] - HALF_PAD_HEIGHT,paddle1_pos[1] + HALF_PAD_HEIGHT,1):
TypeError: 'float' object cannot be interpreted as an integer

@yuvamoksha
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pygame 2.1.0 (SDL 2.0.16, Python 3.10.0)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "e:\python saves#PONG pygame.py", line 157, in
draw(window)
File "e:\python saves#PONG pygame.py", line 111, in draw
if int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH and int(ball_pos[1]) in range(paddle2_pos[1] - HALF_PAD_HEIGHT,paddle2_pos[1]

  • HALF_PAD_HEIGHT,1):
    TypeError: 'float' object cannot be interpreted as an integer
    PS E:\python saves>

@huskysiberia
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What this error?
Traceback (most recent call last):
File "C:\Users\anjel\OneDrive\Área de Trabalho\progamas úteis\Pong.py", line 168, in
draw(window)
File "C:\Users\anjel\OneDrive\Área de Trabalho\progamas úteis\Pong.py", line 120, in draw
if int(ball_pos[0]) >= WIDTH + 1 - BALL_RADIUS - PAD_WIDTH and int(ball_pos[1]) in range(
TypeError: 'float' object cannot be interpreted as an integer

@maxban97
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Nice and Simple code. Just one feedback. Please update all the lines having / to // as python 3 does not give back Integer with normal division symbol if the variables being used are not integer. hence creating a Type Error. for example:

ball_pos = [WIDTH/2,HEIGHT/2] to ball_pos = [WIDTH//2,HEIGHT//2]

Otherwise users will get TypeError: integer argument expected, got float Rest is perfect.

Worked like a charm! Or should I say PyCharm?! >:-}

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