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(defn hangman [secret-words letters] | |
(->> secret-words | |
(map str) | |
(every? (set letters)))) |
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; Required dependency: 'org.clojure/core.async' | |
(ns hangman.reactive-hangman | |
(:require [clojure.string :as string] | |
[clojure.core.async :refer [go chan go-loop <! >! close! to-chan]])) | |
(defn create-game [secret-word life] | |
(let [word-length (count secret-word)] | |
{:secret-word secret-word | |
:status :in-progress | |
:selected-letters [] | |
:life-left life | |
:secret-word-length word-length | |
:known-secret-word (apply str (take word-length (repeat "_")))})) | |
(defn update-known-secret-word | |
[{:keys [secret-word selected-letters] :as game}] | |
(let [selected-letters (set selected-letters) | |
new-known-secret-word (->> (map str secret-word) | |
(map #(get selected-letters % "_")) | |
(apply str))] | |
(assoc game :known-secret-word new-known-secret-word))) | |
(defn update-life-left | |
[{:keys [life-left secret-word selected-letters] :as game}] | |
(let [new-life-left (if (string/includes? secret-word (last selected-letters)) | |
life-left | |
(dec life-left))] | |
(assoc game :life-left new-life-left))) | |
(defn update-new-status | |
[game] | |
(let [new-status (cond | |
(zero? (:life-left game)) :lose | |
(string/includes? (:known-secret-word game) "_") :in-progress | |
:else :won)] | |
(assoc game :status new-status))) | |
(defn receive-letter [game letter] | |
(-> game | |
(update :selected-letters conj letter) | |
update-known-secret-word | |
update-life-left | |
(update-new-status))) | |
(defn get-result | |
[game] | |
(dissoc game :secret-word)) | |
(defn reactive-hangman [secret-word letters-chan] | |
(let [output-chan (chan) | |
initial-game (create-game secret-word 7)] | |
(go (>! output-chan (get-result initial-game))) | |
(go-loop [game initial-game] | |
(if-let [letter (<! letters-chan)] | |
(let [new-game (receive-letter game letter)] | |
(>! output-chan (get-result new-game)) | |
(recur new-game)) | |
(close! output-chan))) | |
output-chan)) | |
(comment | |
; main logic: won | |
(-> (create-game "bigbear" 7) | |
(receive-letter "b") | |
(receive-letter "o") | |
(receive-letter "i") | |
(receive-letter "g") | |
(receive-letter "a") | |
(receive-letter "e") | |
(receive-letter "y") | |
(receive-letter "r") | |
get-result) | |
; main logic: lose | |
(-> (create-game "bigbear" 7) | |
(receive-letter "b") | |
(receive-letter "o") | |
(receive-letter "a") | |
(receive-letter "e") | |
(receive-letter "n") | |
(receive-letter "u") | |
(receive-letter "t") | |
(receive-letter "z") | |
(receive-letter "x") | |
(receive-letter "v") | |
get-result) | |
; with async: won | |
(let [letters-chan (to-chan ["b" "o" "i" "g" "a" "e" "y" "r"]) | |
out-chan (reactive-hangman "bigbears" letters-chan)] | |
(go-loop [] | |
(when-let [output-evt (<! out-chan)] | |
(println output-evt) | |
(recur)))) | |
) |
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