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Listen on a TCP port or a UNIX socket file in node.js. Handle EADDRINUSE for the socket file by deleting it and re-listening.
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var fs = require('fs') | |
, net = require('net') | |
, http = require('http') | |
, port = process.env.PORT; | |
var app = function (req, res) { | |
res.writeHead(200, {'Content-Type': 'text/plain'}); | |
res.end('Hello World\n'); | |
}; | |
var server = http.createServer(app).listen(port, function() { | |
require('util').log("Listening on " + port); | |
// downgrade process user to owner of this file | |
return fs.stat(__filename, function(err, stats) { | |
if (err) throw err; | |
return process.setuid(stats.uid); | |
}); | |
}); | |
// port is a UNIX socket file | |
if (isNaN(parseInt(port))) { | |
server.on('listening', function() { | |
// set permissions | |
return fs.chmod(port, 0777); | |
}); | |
// double-check EADDRINUSE | |
server.on('error', function(e) { | |
if (e.code !== 'EADDRINUSE') throw e; | |
net.connect({ path: port }, function() { | |
// really in use: re-throw | |
throw e; | |
}).on('error', function(e) { | |
if (e.code !== 'ECONNREFUSED') throw e; | |
// not in use: delete it and re-listen | |
fs.unlinkSync(port); | |
server.listen(port); | |
}); | |
}); | |
} |
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