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Strange lambda bug (machine-dependent compiler bug?)
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// Test 1 works | |
// Test 2 segfaults... on some machines. | |
// Compiled with -std=c++11, GCC 4.8.1, tested both on native Linux, Windows and Wine | |
#include <iostream> | |
#include <functional> | |
#include <vector> | |
using namespace std; | |
struct Command | |
{ | |
function<void()> func; | |
void reset() { } | |
}; | |
struct Timeline | |
{ | |
vector<Command*> commands; | |
void clear() | |
{ | |
for(auto& c : commands) delete c; | |
commands.clear(); | |
} | |
void reset() { for(auto& c : commands) c->reset(); } | |
}; | |
struct Game | |
{ | |
Timeline timeline; | |
void test1() { timeline.clear(); timeline.reset(); } | |
void run() | |
{ | |
{ | |
cout << "Starting test 1..." << endl; | |
Command* cmd{new Command}; | |
cmd->func = [&]{ test1(); }; | |
timeline.commands.push_back(cmd); cmd->func(); | |
cout << "Successfully ending test 1..." << endl; | |
} | |
{ | |
cout << "Starting test 2..." << endl; | |
Command* cmd{new Command}; | |
cmd->func = [&]{ timeline.clear(); timeline.reset(); }; | |
timeline.commands.push_back(cmd); cmd->func(); | |
cout << "Successfully ending test 2..." << endl; | |
} | |
} | |
}; | |
int main() { Game{}.run(); return 0; } |
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