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June 24, 2013 15:06
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Optimizations to sf::Text - adding a "must update geometry" flag to avoid unnecessary recalculations
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//////////////////////////////////////////////////////////// | |
// | |
// SFML - Simple and Fast Multimedia Library | |
// Copyright (C) 2007-2013 Laurent Gomila ([email protected]) | |
// | |
// This software is provided 'as-is', without any express or implied warranty. | |
// In no event will the authors be held liable for any damages arising from the use of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: | |
// | |
// 1. The origin of this software must not be misrepresented; | |
// you must not claim that you wrote the original software. | |
// If you use this software in a product, an acknowledgment | |
// in the product documentation would be appreciated but is not required. | |
// | |
// 2. Altered source versions must be plainly marked as such, | |
// and must not be misrepresented as being the original software. | |
// | |
// 3. This notice may not be removed or altered from any source distribution. | |
// | |
//////////////////////////////////////////////////////////// | |
//////////////////////////////////////////////////////////// | |
// Headers | |
//////////////////////////////////////////////////////////// | |
#include <SFML/Graphics/Text.hpp> | |
#include <SFML/Graphics/Texture.hpp> | |
#include <SFML/Graphics/RenderTarget.hpp> | |
#include <cassert> | |
namespace sf | |
{ | |
//////////////////////////////////////////////////////////// | |
Text::Text() : | |
m_string (), | |
m_font (NULL), | |
m_characterSize(30), | |
m_style (Regular), | |
m_color (255, 255, 255), | |
m_vertices (Quads), | |
m_bounds (), | |
m_mustUpdate (true) | |
{ | |
} | |
//////////////////////////////////////////////////////////// | |
Text::Text(const String& string, const Font& font, unsigned int characterSize) : | |
m_string (string), | |
m_font (&font), | |
m_characterSize(characterSize), | |
m_style (Regular), | |
m_color (255, 255, 255), | |
m_vertices (Quads), | |
m_bounds (), | |
m_mustUpdate (true) | |
{ | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::setString(const String& string) | |
{ | |
if (m_string != string) | |
{ | |
m_string = string; | |
m_mustUpdate = true; | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::setFont(const Font& font) | |
{ | |
if (m_font != &font) | |
{ | |
m_font = &font; | |
m_mustUpdate = true; | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::setCharacterSize(unsigned int size) | |
{ | |
if (m_characterSize != size) | |
{ | |
m_characterSize = size; | |
m_mustUpdate = true; | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::setStyle(Uint32 style) | |
{ | |
if (m_style != style) | |
{ | |
m_style = style; | |
m_mustUpdate = true; | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::setColor(const Color& color) | |
{ | |
if (color != m_color) | |
{ | |
m_color = color; | |
for (unsigned int i = 0; i < m_vertices.getVertexCount(); ++i) | |
m_vertices[i].color = m_color; | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
const String& Text::getString() const | |
{ | |
return m_string; | |
} | |
//////////////////////////////////////////////////////////// | |
const Font* Text::getFont() const | |
{ | |
return m_font; | |
} | |
//////////////////////////////////////////////////////////// | |
unsigned int Text::getCharacterSize() const | |
{ | |
return m_characterSize; | |
} | |
//////////////////////////////////////////////////////////// | |
Uint32 Text::getStyle() const | |
{ | |
return m_style; | |
} | |
//////////////////////////////////////////////////////////// | |
const Color& Text::getColor() const | |
{ | |
return m_color; | |
} | |
//////////////////////////////////////////////////////////// | |
Vector2f Text::findCharacterPos(std::size_t index) const | |
{ | |
const_cast<Text*>(this)->checkGeometryUpdate(); | |
// Make sure that we have a valid font | |
if (!m_font) | |
return Vector2f(); | |
// Adjust the index if it's out of range | |
if (index > m_string.getSize()) | |
index = m_string.getSize(); | |
// Precompute the variables needed by the algorithm | |
bool bold = (m_style & Bold) != 0; | |
float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance); | |
float vspace = static_cast<float>(m_font->getLineSpacing(m_characterSize)); | |
// Compute the position | |
Vector2f position; | |
Uint32 prevChar = 0; | |
for (std::size_t i = 0; i < index; ++i) | |
{ | |
Uint32 curChar = m_string[i]; | |
// Apply the kerning offset | |
position.x += static_cast<float>(m_font->getKerning(prevChar, curChar, m_characterSize)); | |
prevChar = curChar; | |
// Handle special characters | |
switch (curChar) | |
{ | |
case L' ' : position.x += hspace; continue; | |
case L'\t' : position.x += hspace * 4; continue; | |
case L'\n' : position.y += vspace; position.x = 0; continue; | |
case L'\v' : position.y += vspace * 4; continue; | |
} | |
// For regular characters, add the advance offset of the glyph | |
position.x += static_cast<float>(m_font->getGlyph(curChar, m_characterSize, bold).advance); | |
} | |
// Transform the position to global coordinates | |
position = getTransform().transformPoint(position); | |
return position; | |
} | |
//////////////////////////////////////////////////////////// | |
FloatRect Text::getLocalBounds() const | |
{ | |
const_cast<Text*>(this)->checkGeometryUpdate(); | |
return m_bounds; | |
} | |
//////////////////////////////////////////////////////////// | |
FloatRect Text::getGlobalBounds() const | |
{ | |
const_cast<Text*>(this)->checkGeometryUpdate(); | |
return getTransform().transformRect(getLocalBounds()); | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::draw(RenderTarget& target, RenderStates states) const | |
{ | |
const_cast<Text*>(this)->checkGeometryUpdate(); | |
if (m_font) | |
{ | |
states.transform *= getTransform(); | |
states.texture = &m_font->getTexture(m_characterSize); | |
target.draw(m_vertices, states); | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::checkGeometryUpdate() | |
{ | |
// If the geometry is outdated, update it | |
if (m_mustUpdate) | |
{ | |
updateGeometry(); | |
m_mustUpdate = false; | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
void Text::updateGeometry() | |
{ | |
// Clear the previous geometry | |
m_vertices.clear(); | |
m_bounds = FloatRect(); | |
// No font: nothing to draw | |
if (!m_font) | |
return; | |
// No text: nothing to draw | |
if (m_string.isEmpty()) | |
return; | |
// Compute values related to the text style | |
bool bold = (m_style & Bold) != 0; | |
bool underlined = (m_style & Underlined) != 0; | |
float italic = (m_style & Italic) ? 0.208f : 0.f; // 12 degrees | |
float underlineOffset = m_characterSize * 0.1f; | |
float underlineThickness = m_characterSize * (bold ? 0.1f : 0.07f); | |
// Precompute the variables needed by the algorithm | |
float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance); | |
float vspace = static_cast<float>(m_font->getLineSpacing(m_characterSize)); | |
float x = 0.f; | |
float y = static_cast<float>(m_characterSize); | |
// Create one quad for each character | |
Uint32 prevChar = 0; | |
for (std::size_t i = 0; i < m_string.getSize(); ++i) | |
{ | |
Uint32 curChar = m_string[i]; | |
// Apply the kerning offset | |
x += static_cast<float>(m_font->getKerning(prevChar, curChar, m_characterSize)); | |
prevChar = curChar; | |
// If we're using the underlined style and there's a new line, draw a line | |
if (underlined && (curChar == L'\n')) | |
{ | |
float top = y + underlineOffset; | |
float bottom = top + underlineThickness; | |
m_vertices.append(Vertex(Vector2f(0, top), m_color, Vector2f(1, 1))); | |
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1))); | |
m_vertices.append(Vertex(Vector2f(x, bottom), m_color, Vector2f(1, 1))); | |
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1))); | |
} | |
// Handle special characters | |
switch (curChar) | |
{ | |
case L' ' : x += hspace; continue; | |
case L'\t' : x += hspace * 4; continue; | |
case L'\n' : y += vspace; x = 0; continue; | |
case L'\v' : y += vspace * 4; continue; | |
} | |
// Extract the current glyph's description | |
const Glyph& glyph = m_font->getGlyph(curChar, m_characterSize, bold); | |
int left = glyph.bounds.left; | |
int top = glyph.bounds.top; | |
int right = glyph.bounds.left + glyph.bounds.width; | |
int bottom = glyph.bounds.top + glyph.bounds.height; | |
float u1 = static_cast<float>(glyph.textureRect.left); | |
float v1 = static_cast<float>(glyph.textureRect.top); | |
float u2 = static_cast<float>(glyph.textureRect.left + glyph.textureRect.width); | |
float v2 = static_cast<float>(glyph.textureRect.top + glyph.textureRect.height); | |
// Add a quad for the current character | |
m_vertices.append(Vertex(Vector2f(x + left - italic * top, y + top), m_color, Vector2f(u1, v1))); | |
m_vertices.append(Vertex(Vector2f(x + right - italic * top, y + top), m_color, Vector2f(u2, v1))); | |
m_vertices.append(Vertex(Vector2f(x + right - italic * bottom, y + bottom), m_color, Vector2f(u2, v2))); | |
m_vertices.append(Vertex(Vector2f(x + left - italic * bottom, y + bottom), m_color, Vector2f(u1, v2))); | |
// Advance to the next character | |
x += glyph.advance; | |
} | |
// If we're using the underlined style, add the last line | |
if (underlined) | |
{ | |
float top = y + underlineOffset; | |
float bottom = top + underlineThickness; | |
m_vertices.append(Vertex(Vector2f(0, top), m_color, Vector2f(1, 1))); | |
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1))); | |
m_vertices.append(Vertex(Vector2f(x, bottom), m_color, Vector2f(1, 1))); | |
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1))); | |
} | |
// Recompute the bounding rectangle | |
m_bounds = m_vertices.getBounds(); | |
} | |
} // namespace sf |
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//////////////////////////////////////////////////////////// | |
// | |
// SFML - Simple and Fast Multimedia Library | |
// Copyright (C) 2007-2013 Laurent Gomila ([email protected]) | |
// | |
// This software is provided 'as-is', without any express or implied warranty. | |
// In no event will the authors be held liable for any damages arising from the use of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: | |
// | |
// 1. The origin of this software must not be misrepresented; | |
// you must not claim that you wrote the original software. | |
// If you use this software in a product, an acknowledgment | |
// in the product documentation would be appreciated but is not required. | |
// | |
// 2. Altered source versions must be plainly marked as such, | |
// and must not be misrepresented as being the original software. | |
// | |
// 3. This notice may not be removed or altered from any source distribution. | |
// | |
//////////////////////////////////////////////////////////// | |
#ifndef SFML_TEXT_HPP | |
#define SFML_TEXT_HPP | |
//////////////////////////////////////////////////////////// | |
// Headers | |
//////////////////////////////////////////////////////////// | |
#include <SFML/Graphics/Export.hpp> | |
#include <SFML/Graphics/Drawable.hpp> | |
#include <SFML/Graphics/Transformable.hpp> | |
#include <SFML/Graphics/Font.hpp> | |
#include <SFML/Graphics/Rect.hpp> | |
#include <SFML/Graphics/VertexArray.hpp> | |
#include <SFML/System/String.hpp> | |
#include <string> | |
#include <vector> | |
namespace sf | |
{ | |
//////////////////////////////////////////////////////////// | |
/// \brief Graphical text that can be drawn to a render target | |
/// | |
//////////////////////////////////////////////////////////// | |
class SFML_GRAPHICS_API Text : public Drawable, public Transformable | |
{ | |
public : | |
//////////////////////////////////////////////////////////// | |
/// \brief Enumeration of the string drawing styles | |
/// | |
//////////////////////////////////////////////////////////// | |
enum Style | |
{ | |
Regular = 0, ///< Regular characters, no style | |
Bold = 1 << 0, ///< Bold characters | |
Italic = 1 << 1, ///< Italic characters | |
Underlined = 1 << 2 ///< Underlined characters | |
}; | |
//////////////////////////////////////////////////////////// | |
/// \brief Default constructor | |
/// | |
/// Creates an empty text. | |
/// | |
//////////////////////////////////////////////////////////// | |
Text(); | |
//////////////////////////////////////////////////////////// | |
/// \brief Construct the text from a string, font and size | |
/// | |
/// \param string Text assigned to the string | |
/// \param font Font used to draw the string | |
/// \param characterSize Base size of characters, in pixels | |
/// | |
//////////////////////////////////////////////////////////// | |
Text(const String& string, const Font& font, unsigned int characterSize = 30); | |
//////////////////////////////////////////////////////////// | |
/// \brief Set the text's string | |
/// | |
/// The \a string argument is a sf::String, which can | |
/// automatically be constructed from standard string types. | |
/// So, the following calls are all valid: | |
/// \code | |
/// text.setString("hello"); | |
/// text.setString(L"hello"); | |
/// text.setString(std::string("hello")); | |
/// text.setString(std::wstring(L"hello")); | |
/// \endcode | |
/// A text's string is empty by default. | |
/// | |
/// \param string New string | |
/// | |
/// \see getString | |
/// | |
//////////////////////////////////////////////////////////// | |
void setString(const String& string); | |
//////////////////////////////////////////////////////////// | |
/// \brief Set the text's font | |
/// | |
/// The \a font argument refers to a font that must | |
/// exist as long as the text uses it. Indeed, the text | |
/// doesn't store its own copy of the font, but rather keeps | |
/// a pointer to the one that you passed to this function. | |
/// If the font is destroyed and the text tries to | |
/// use it, the behaviour is undefined. | |
/// | |
/// \param font New font | |
/// | |
/// \see getFont | |
/// | |
//////////////////////////////////////////////////////////// | |
void setFont(const Font& font); | |
//////////////////////////////////////////////////////////// | |
/// \brief Set the character size | |
/// | |
/// The default size is 30. | |
/// | |
/// \param size New character size, in pixels | |
/// | |
/// \see getCharacterSize | |
/// | |
//////////////////////////////////////////////////////////// | |
void setCharacterSize(unsigned int size); | |
//////////////////////////////////////////////////////////// | |
/// \brief Set the text's style | |
/// | |
/// You can pass a combination of one or more styles, for | |
/// example sf::Text::Bold | sf::Text::Italic. | |
/// The default style is sf::Text::Regular. | |
/// | |
/// \param style New style | |
/// | |
/// \see getStyle | |
/// | |
//////////////////////////////////////////////////////////// | |
void setStyle(Uint32 style); | |
//////////////////////////////////////////////////////////// | |
/// \brief Set the global color of the text | |
/// | |
/// By default, the text's color is opaque white. | |
/// | |
/// \param color New color of the text | |
/// | |
/// \see getColor | |
/// | |
//////////////////////////////////////////////////////////// | |
void setColor(const Color& color); | |
//////////////////////////////////////////////////////////// | |
/// \brief Get the text's string | |
/// | |
/// The returned string is a sf::String, which can automatically | |
/// be converted to standard string types. So, the following | |
/// lines of code are all valid: | |
/// \code | |
/// sf::String s1 = text.getString(); | |
/// std::string s2 = text.getString(); | |
/// std::wstring s3 = text.getString(); | |
/// \endcode | |
/// | |
/// \return Text's string | |
/// | |
/// \see setString | |
/// | |
//////////////////////////////////////////////////////////// | |
const String& getString() const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Get the text's font | |
/// | |
/// If the text has no font attached, a NULL pointer is returned. | |
/// The returned reference is const, which means that you | |
/// cannot modify the font when you get it from this function. | |
/// | |
/// \return Pointer to the text's font | |
/// | |
/// \see setFont | |
/// | |
//////////////////////////////////////////////////////////// | |
const Font* getFont() const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Get the character size | |
/// | |
/// \return Size of the characters, in pixels | |
/// | |
/// \see setCharacterSize | |
/// | |
//////////////////////////////////////////////////////////// | |
unsigned int getCharacterSize() const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Get the text's style | |
/// | |
/// \return Text's style | |
/// | |
/// \see setStyle | |
/// | |
//////////////////////////////////////////////////////////// | |
Uint32 getStyle() const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Get the global color of the text | |
/// | |
/// \return Global color of the text | |
/// | |
/// \see setColor | |
/// | |
//////////////////////////////////////////////////////////// | |
const Color& getColor() const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Return the position of the \a index-th character | |
/// | |
/// This function computes the visual position of a character | |
/// from its index in the string. The returned position is | |
/// in global coordinates (translation, rotation, scale and | |
/// origin are applied). | |
/// If \a index is out of range, the position of the end of | |
/// the string is returned. | |
/// | |
/// \param index Index of the character | |
/// | |
/// \return Position of the character | |
/// | |
//////////////////////////////////////////////////////////// | |
Vector2f findCharacterPos(std::size_t index) const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Get the local bounding rectangle of the entity | |
/// | |
/// The returned rectangle is in local coordinates, which means | |
/// that it ignores the transformations (translation, rotation, | |
/// scale, ...) that are applied to the entity. | |
/// In other words, this function returns the bounds of the | |
/// entity in the entity's coordinate system. | |
/// | |
/// \return Local bounding rectangle of the entity | |
/// | |
//////////////////////////////////////////////////////////// | |
FloatRect getLocalBounds() const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Get the global bounding rectangle of the entity | |
/// | |
/// The returned rectangle is in global coordinates, which means | |
/// that it takes in account the transformations (translation, | |
/// rotation, scale, ...) that are applied to the entity. | |
/// In other words, this function returns the bounds of the | |
/// sprite in the global 2D world's coordinate system. | |
/// | |
/// \return Global bounding rectangle of the entity | |
/// | |
//////////////////////////////////////////////////////////// | |
FloatRect getGlobalBounds() const; | |
private : | |
//////////////////////////////////////////////////////////// | |
/// \brief Draw the text to a render target | |
/// | |
/// \param target Render target to draw to | |
/// \param states Current render states | |
/// | |
//////////////////////////////////////////////////////////// | |
virtual void draw(RenderTarget& target, RenderStates states) const; | |
//////////////////////////////////////////////////////////// | |
/// \brief Checks if the current geometry is outdated - if | |
/// it is, updates it | |
/// | |
//////////////////////////////////////////////////////////// | |
void checkGeometryUpdate(); | |
//////////////////////////////////////////////////////////// | |
/// \brief Update the text's geometry | |
/// | |
//////////////////////////////////////////////////////////// | |
void updateGeometry(); | |
//////////////////////////////////////////////////////////// | |
// Member data | |
//////////////////////////////////////////////////////////// | |
String m_string; ///< String to display | |
const Font* m_font; ///< Font used to display the string | |
unsigned int m_characterSize; ///< Base size of characters, in pixels | |
Uint32 m_style; ///< Text style (see Style enum) | |
Color m_color; ///< Text color | |
VertexArray m_vertices; ///< Vertex array containing the text's geometry | |
FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates) | |
bool m_mustUpdate; ///< Is the current geometry outdated? | |
}; | |
} // namespace sf | |
#endif // SFML_TEXT_HPP | |
//////////////////////////////////////////////////////////// | |
/// \class sf::Text | |
/// \ingroup graphics | |
/// | |
/// sf::Text is a drawable class that allows to easily display | |
/// some text with custom style and color on a render target. | |
/// | |
/// It inherits all the functions from sf::Transformable: | |
/// position, rotation, scale, origin. It also adds text-specific | |
/// properties such as the font to use, the character size, | |
/// the font style (bold, italic, underlined), the global color | |
/// and the text to display of course. | |
/// It also provides convenience functions to calculate the | |
/// graphical size of the text, or to get the global position | |
/// of a given character. | |
/// | |
/// sf::Text works in combination with the sf::Font class, which | |
/// loads and provides the glyphs (visual characters) of a given font. | |
/// | |
/// The separation of sf::Font and sf::Text allows more flexibility | |
/// and better performances: indeed a sf::Font is a heavy resource, | |
/// and any operation on it is slow (often too slow for real-time | |
/// applications). On the other side, a sf::Text is a lightweight | |
/// object which can combine the glyphs data and metrics of a sf::Font | |
/// to display any text on a render target. | |
/// | |
/// It is important to note that the sf::Text instance doesn't | |
/// copy the font that it uses, it only keeps a reference to it. | |
/// Thus, a sf::Font must not be destructed while it is | |
/// used by a sf::Text (i.e. never write a function that | |
/// uses a local sf::Font instance for creating a text). | |
/// | |
/// Usage example: | |
/// \code | |
/// // Declare and load a font | |
/// sf::Font font; | |
/// font.loadFromFile("arial.ttf"); | |
/// | |
/// // Create a text | |
/// sf::Text text("hello", font); | |
/// text.setCharacterSize(30); | |
/// text.setStyle(sf::Text::Bold); | |
/// text.setColor(sf::Color::Red); | |
/// | |
/// // Draw it | |
/// window.draw(text); | |
/// \endcode | |
/// | |
/// \see sf::Font, sf::Transformable | |
/// | |
//////////////////////////////////////////////////////////// |
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