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June 17, 2019 21:09
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make Pause with Time.timeScale to Camera #CSharp
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Pause : MonoBehaviour | |
{ | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
if(Input.GetKeyDown(KeyCode.Space)) | |
{ | |
Time.timeScale = 0; | |
// Time.timeScale = 0.25f; <-- make slomo | |
} | |
if (Input.GetKeyDown(KeyCode.R)) | |
{ | |
Time.timeScale = 1; | |
} | |
} |
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