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[CSharpSurvival_2] #CSharp
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// vim: syntax=CSharp | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
// Start is called before the first frame update | |
void Start() | |
{ | |
for (int i = 0; i < 10; i++) | |
{ | |
/* | |
// Print Even Number | |
if (i % 2 == 0) | |
{ | |
Debug.Log(i); | |
} | |
*/ | |
// Print Odd Number | |
if (i % 2 == 1) | |
{ | |
Debug.Log(i); | |
} | |
} | |
Debug.Log("Loop has Finished"); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
} |
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// vim: syntax=CSharp | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
// Start is called before the first frame update | |
void Start() | |
{ | |
for (int i = 0; i < 100; i++) | |
{ | |
Debug.Log(i); | |
if (i == 50) | |
{ | |
break; | |
} | |
} | |
Debug.Log("Loop has Finished"); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
} |
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// vim: syntax=CSharp | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
public int apples; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
StartCoroutine(AddApplesRoutine()); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
IEnumerator AddApplesRoutine() | |
{ | |
for (int i=0; i<100; i++) | |
{ | |
apples++; | |
yield return new WaitForSeconds(0.5f); | |
} | |
} | |
} |
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// vim: syntax=CSharp | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
public int apples; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
while (apples < 50) | |
{ | |
Debug.Log("My name is gray"); | |
apples++; | |
//<-- 제한조건이 정확하지 않을 경우 infinite loop이 될 수 있음 | |
} | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
} |
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// vim: syntax=CSharp | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
// Start is called before the first frame update | |
void Start() | |
{ | |
for (int i = 0; i <= 10; i++) | |
{ | |
Debug.Log(i); | |
} | |
for (int i = 11; i <= 20; i++) | |
{ | |
if (i % 2 == 0) | |
{ | |
Debug.Log(i); | |
} | |
} | |
for (int i = 21; i <= 30; i++) | |
{ | |
if (i % 2 == 1) | |
{ | |
Debug.Log(i); | |
} | |
} | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
} |
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// vim: syntax=CSharp | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Player : MonoBehaviour | |
{ | |
public int speed; | |
public int maxSpeed; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
maxSpeed = Random.Range(60, 120); | |
StartCoroutine(SpeedRoutine()); | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
IEnumerator SpeedRoutine() | |
{ | |
while (true) | |
{ | |
speed += 5; | |
yield return new WaitForSeconds(0.5f); | |
if (speed > maxSpeed) | |
{ | |
break; | |
} | |
} | |
} | |
} |
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