Created
January 1, 2016 05:14
-
-
Save vk2gpu/e3ec81e00b61bd5041ba to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Add editor. | |
| Class.addAttribute( | |
| new DsImGuiFieldEditor( | |
| []( DsImGuiFieldEditor* ThisFieldEditor, std::string Name, void* Object, const ReClass* Class, ReFieldFlags Flags ) | |
| { | |
| ScnTexture* Value = (ScnTexture*)Object; | |
| if( Value != nullptr ) | |
| { | |
| auto StateStorage = ImGui::GetStateStorage(); | |
| int MinWidth = 256; | |
| ImGui::PushItemWidth( MinWidth ); | |
| ImGui::Text( "Width: %u", Value->Width_ ); | |
| ImGui::Text( "Height: %u", Value->Height_ ); | |
| ImGui::Text( "Depth: %u", Value->Depth_ ); | |
| ImGui::Text( "Format: %s", (*ReManager::GetEnumValueName( Value->Header_.Format_ )).c_str() ); | |
| // Render if we can. | |
| if( ( Value->getTexture()->getDesc().BindFlags_ & RsResourceBindFlags::SHADER_RESOURCE ) != RsResourceBindFlags::NONE ) | |
| { | |
| auto FlipYID = ImGui::GetID( "Flip Y" ); | |
| bool FlipY = !!StateStorage->GetInt( FlipYID, false ); | |
| if( ImGui::Checkbox( "Flip Y", &FlipY ) ) | |
| { | |
| StateStorage->SetInt( FlipYID, FlipY ? 1 : 0 ); | |
| } | |
| MaVec2d Size( Value->Width_, Value->Height_); | |
| MaVec2d UV0( 0.0f, 0.0f ); | |
| MaVec2d UV1( 1.0f, 1.0f ); | |
| if( FlipY ) | |
| { | |
| UV0.y( 1.0f ); | |
| UV1.y( 0.0f ); | |
| } | |
| auto WidthID = ImGui::GetID( "Width" ); | |
| int Width = StateStorage->GetInt( WidthID, MinWidth ); | |
| if( ImGui::InputInt( "Size", &Width, 32, 128 ) ) | |
| { | |
| Width = std::max( Width, MinWidth ); | |
| Width = std::min( Width, static_cast< int >( Value->getWidth() ) ); | |
| StateStorage->SetInt( WidthID, Width ); | |
| } | |
| Size *= static_cast< BcF32 >( Width ) / Size.x(); | |
| ImGui::Image( Value->getTexture(), Size, UV0, UV1 ); | |
| } | |
| else | |
| { | |
| ImGui::Text( "Texture is not a SHADER_RESOURCE. Can't render." ); | |
| } | |
| ImGui::PopItemWidth(); | |
| } | |
| } ) ); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment