Created
June 22, 2021 15:11
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EGLint major, minor, count, n, size, w, h, format; | |
EGLDisplay display = nullptr; | |
EGLSurface surface; | |
EGLContext context; | |
EGLConfig *configs; | |
EGLConfig config = nullptr; | |
EGLBoolean result = EGL_FALSE; | |
static const EGLint config_attribs[] = { | |
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, | |
EGL_RED_SIZE, 8, | |
EGL_GREEN_SIZE, 8, | |
EGL_BLUE_SIZE, 8, | |
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, | |
EGL_NONE | |
}; | |
static const EGLint context_attribs[] = { | |
EGL_CONTEXT_CLIENT_VERSION, 2, | |
EGL_NONE | |
}; | |
display = eglGetDisplay((EGLNativeDisplayType) display); | |
if (display == EGL_NO_DISPLAY) { | |
// TODO | |
return -1; | |
} | |
result = eglInitialize(display, &major, &minor); | |
if (result != EGL_TRUE) { | |
// TODO | |
return -1; | |
} | |
LOGI("EGL successfuly initialized!"); | |
LOGI("EGL major: %d, minor %d", major, minor); | |
eglGetConfigs(display, nullptr, 0, &count); | |
printf("EGL has %d configs", count); | |
configs = new EGLConfig[count](); | |
eglChooseConfig(display, config_attribs, configs, count, &n); | |
for (int i = 0; i < n; i++) { | |
eglGetConfigAttrib(display, configs[i], EGL_BUFFER_SIZE, &size); | |
eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE, &size); | |
LOGD("Buffer size for config %d is %d", i, size); | |
LOGD("Red size for config %d is %d", i, size); | |
// just choose the first one | |
config = configs[i]; | |
break; | |
} | |
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); | |
surface = eglCreateWindowSurface(display, config, engine->app->window, nullptr); | |
context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attribs); | |
result = eglMakeCurrent(display, surface, surface, context); | |
if (result == EGL_FALSE) { | |
// TODO | |
return -1; | |
} | |
GlInfo(); | |
glEnable(GL_CULL_FACE); | |
glDisable(GL_DEPTH_TEST); | |
eglQuerySurface(display, surface, EGL_WIDTH, &w); | |
eglQuerySurface(display, surface, EGL_HEIGHT, &h); | |
engine->display = display; | |
engine->context = context; | |
engine->surface = surface; | |
engine->width = w; | |
engine->height = h; | |
engine->state.angle = 0; | |
return 0; |
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