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#include <iostream>
#include <vector>
#include <memory>
#include <string>
using namespace std;
class FamilyHouse;
class Bank;
class Factory;
#include <iostream>
#include <string>
using namespace std;
class RouteStrategy {
public:
virtual string buildRoute(const string& from, const string& to) = 0;
virtual ~RouteStrategy() = default;
};
#include <curl/curl.h>
#include <cctype>
#include <ctime>
#include <iomanip>
#include <iostream>
#include <limits>
#include <sstream>
#include <string>
#include <vector>
#include <iostream>
#include <string>
using namespace std;
class VideoCard {
public:
void Start() {
cout << "Видеокарта: запуск." << endl;
}
#include <iostream>
#include <string>
#include <vector>
#include <ctime>
#include <filesystem>
#include <limits>
#include <cstdio>
#include <curl/curl.h>
using namespace std;
#include <iostream>
#include <string>
#include <memory>
using namespace std;
class DeviceImplementor {
public:
virtual ~DeviceImplementor() = default;
virtual string getDeviceType() const = 0;
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#include <atomic>
#include <cstring>
#include <iostream>
#include <string>
#include <thread>
#include <iostream>
#include <string>
#include <vector>
#include <memory>
#include <iomanip>
using namespace std;
class Car {
private:
#include <iostream>
#include <string>
#include <thread>
#include <cstring>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <cstdlib>
#include <vector>
#include <iostream>
#include <string>
using namespace std;
class Engine {
private:
string type;
public:
Engine(string t = "Petrol") : type(t) {}