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Sperm swimming outwards from a centre in form of a heart
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//based from https://twitter.com/ntsutae/status/1227550470001946624 | |
//https://www.openprocessing.org/sketch/841004 | |
//resource http://mathworld.wolfram.com/HeartCurve.html | |
float C=0, F; | |
Sperm[] Sperm; | |
long time; | |
void setup() { | |
size(1280, 720); | |
Sperm=new Sperm[width]; | |
for (int i=0; i<Sperm.length; i++) { | |
Sperm[i]=new Sperm(i); | |
} | |
time = millis(); | |
} | |
void draw() { | |
fill(0, 50); | |
noStroke(); | |
rect(0, 0, width, height); | |
stroke(255); | |
C+=.03; // counter | |
F=sin(C)*17;// gravity force | |
for (int i=0; i<width; i++) { | |
Sperm[i].update(); | |
if (time + 1000 < millis()) Sperm[i].changeFlowDirection(); | |
} | |
if (time + 1000 < millis()) time = millis(); | |
} | |
class Sperm { | |
float index,x, y; | |
boolean outboundMove; | |
boolean nearCentre; | |
Sperm(float i) { | |
x=width/2; | |
y=height/2; | |
index=i; | |
outboundMove = true; | |
nearCentre = false; | |
} | |
void update() { | |
float X, Y; | |
x=(x+width)%width; | |
y=(y+height)%height; | |
if (x-width/2 < 20 && y-height/2 < 20) nearCentre = true; | |
else nearCentre = false; | |
X=x; | |
Y=y; | |
float n=noise((float)x/width-index, (float)y/height, C)*30; | |
x+=cos(n)*3; | |
y+=sin(n)*3; | |
float d=dist(x, y, width/2, height/2)/F; // I dont care of zero divided. | |
if (outboundMove == true) { | |
x+=16*pow(sin(radians(index)), 3); | |
y+=-1*(13*cos(radians(index))-5*cos(radians(2*index))-2*cos(radians(3*index))-cos(radians(4*index))); | |
} else { | |
x+=(x-width/2)/d; | |
y+=(y-height/2)/d; | |
} | |
line(X, Y, x, y); | |
} | |
void changeFlowDirection() { | |
if (outboundMove) outboundMove = false; | |
if (!outboundMove && nearCentre) outboundMove = true; | |
} | |
} |
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