Created
October 27, 2012 12:57
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package hello | |
import java.util.Scanner | |
import java.util.Random | |
import com.sun.javaws.exceptions.InvalidArgumentException | |
import java.util.HashMap | |
/** | |
* Created with IntelliJ IDEA. | |
* User: Blackrush | |
* Date: 27/10/12 | |
* Time: 12:43 | |
*/ | |
/////// | |
// UTILS | |
/////// | |
val random = Random(System.nanoTime()) | |
val stdin = Scanner(System.`in`) | |
fun IntRange.rand(): Int = random.nextInt(this.end - this.start) + this.start | |
fun prompt(msg : String? = null): String { | |
if (msg != null) { | |
print(msg + " ") | |
} | |
return stdin.nextLine() ?: "" | |
} | |
fun String?.int(): Int = Integer.parseInt(this) | |
fun String?.bool(): Boolean = this?.equalsIgnoreCase("oui") ?: false | |
/////// | |
// GAMES | |
/////// | |
trait Game { | |
fun run() | |
} | |
abstract class GameFactory { | |
abstract val name : String | |
abstract fun create(): Game | |
class object { | |
private val games = HashMap<String, GameFactory>() | |
fun <T : Game> register() where class object T : GameFactory { | |
games[T.name] = T | |
} | |
fun byName(name : String): GameFactory? = games[name] | |
} | |
} | |
class PlusOuMoins(val min : Int, val max : Int) : Game { | |
class object : GameFactory() { | |
override val name: String = "plus ou moins" | |
override fun create(): Game = PlusOuMoins( | |
prompt("entrez le minimum").int(), | |
prompt("entrez le maximum").int() | |
) | |
} | |
override fun run() { | |
val num = (min..max).rand() | |
var input = 0 | |
var rounds = 0 | |
while (input != num) { | |
rounds++ | |
input = prompt("entrez un nombre").int() | |
if (input < num) { | |
println("c'est plus !") | |
} else if (input > num) { | |
println("c'est moins !") | |
} else { | |
println("bien joué ! tu as gagné en $rounds coups !") | |
} | |
} | |
} | |
} | |
class PlusOuMoins2(var min : Int, var max : Int) : Game { | |
class object : GameFactory() { | |
override val name : String = "plus ou moins2" | |
override fun create(): Game = PlusOuMoins2( | |
prompt("entrez le minimum").int(), | |
prompt("entrez le maximum").int() | |
) | |
} | |
var success : Boolean = false | |
fun input(num : Int) { | |
var valid = true | |
do { | |
when (prompt("est-ce \"$num\" ?")) { | |
"oui" -> success = true | |
"plus" -> min = num + 1 | |
"moins" -> max = num | |
else -> { | |
println("vous devez entrer oui/plus/moins") | |
valid = false | |
} | |
} | |
} while (!valid) | |
} | |
fun algo(): Int = (min + max) / 2 | |
override fun run() { | |
success = false // if player re-run | |
var rounds = 0 | |
while (!success) { | |
rounds++ | |
val num = algo() | |
input(num) | |
} | |
println("j'ai gagné ! en $rounds coups !") | |
} | |
} | |
/////// | |
// EXECUTION | |
/////// | |
fun String?.game(): GameFactory? = if (this != null) GameFactory.byName(this) else null | |
fun main(args: Array<String>) { | |
GameFactory.register<PlusOuMoins>() | |
GameFactory.register<PlusOuMoins2>() | |
var factory : GameFactory? = null | |
var game : Game? = null | |
do { | |
if (factory == null || prompt("souhaitez-vous changer de jeu ?").bool()) { | |
factory = prompt("choisissez votre jeu").game() | |
game = factory?.create() | |
} else if (prompt("souhaitez-vous garder les mêmes paramètres ?").bool()) { | |
game = factory!!.create() | |
} | |
game!!.run() | |
} while (prompt("souhaitez-vous continuer ?").bool()) | |
} |
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