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typedef struct { | |
Element* start; | |
size_t len; | |
size_t cap; | |
} vector; | |
vector* vector_new () { | |
vector* vec = (vector*) malloc(sizeof(vec)); | |
vec->cap = 10; | |
vec->start = (Element*) malloc(sizeof(Element) * vec->cap); | |
return vec; | |
} | |
void vector_push (vector* vec, Element* elem) { | |
if (vec->len >= vec->cap) { | |
vector_grow(vec); | |
} | |
vec->start[vec->len++] = elem; | |
} | |
void vector_grow (vector* vec) { | |
int newCap = vec->cap * 2; | |
Element* newStart = (Element*) malloc(sizeof(newStart) * newCap); | |
memcpy(newStart, vec->start); | |
vec->start = newStart; | |
vec->cap = newCap; | |
} | |
void vector_free (vector* vec) { | |
free(vec->start); | |
free(vec); | |
} | |
vector matrice[10]; | |
matrice[0] = vector_new(); | |
int i; | |
for (i = 0; i < random(); i++) { | |
vector_push(matrice[0], Element{}); | |
} | |
matrice[1] = vector_new(); | |
matrice[2] = vector_new(); |
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