Created
August 29, 2013 11:39
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package network | |
import ( | |
"database/sql" | |
"github.com/Blackrush/gofus/login/db" | |
"github.com/Blackrush/gofus/protocol/msg" | |
"github.com/Blackrush/gofus/protocol/types" | |
"github.com/Blackrush/gofus/shared" | |
"log" | |
"time" | |
) | |
func handle_client_connection(ctx *context, client Client) { | |
ctx.clients[client.Id()] = client | |
log.Printf("client #%04d [connected]", client.Id()) | |
client.Send(&msg.HelloConnect{Ticket: client.Ticket()}) | |
client.SetState(VersionState) | |
} | |
func handle_client_disconnection(ctx *context, client Client) { | |
delete(ctx.clients, client.Id()) | |
log.Printf("client #%04d [disconnected]", client.Id()) | |
} | |
func authenticate(ctx *context, client Client, user *db.User, pass string) bool { | |
clear := shared.DecryptDofusPassword(pass[2:], client.Ticket()) | |
println(clear) | |
if clear != user.Password { | |
client.CloseWith(&msg.LoginError{}) | |
return false | |
} else if !user.Rights.Has(db.NoneRight) { | |
client.CloseWith(&msg.BannedUser{}) | |
return false | |
} | |
client.SetUser(user) | |
return true | |
} | |
func handle_client_data(ctx *context, client Client, data string) { | |
log.Printf("client #%04d [%03d bytes]<<<%s", client.Id(), len(data), data) | |
switch client.State() { | |
case VersionState: | |
if clientVersion == data { | |
client.SetState(LoginState) | |
} else { | |
client.CloseWith(&msg.BadVersion{Required: clientVersion}) | |
} | |
case LoginState: | |
username, pass := shared.Split2(data, "\n") | |
handle_client_auth(ctx, client, username, pass) | |
case RealmState: | |
switch data[:2] { | |
case "Af": | |
handle_client_queue_status(ctx, client) | |
case "Ax": | |
handle_client_player_list(ctx, client) | |
case "AX": | |
} | |
default: | |
// No need to panic, it's only one client who got lost; just log and kick him out | |
log.Printf("client #%04d [unknown state]", client.Id()) | |
client.Close() | |
} | |
} | |
func handle_client_auth(ctx *context, client Client, username, pass string) { | |
log.Print("user '", username, "' wants to login") | |
user, err := ctx.users.FindByName(username) | |
if err == sql.ErrNoRows { | |
client.CloseWith(&msg.LoginError{}) | |
} else if err != nil { | |
log.Print("can't log '", username, "' because: ", err) | |
client.Close() | |
} else if authenticate(ctx, client, user, pass) { | |
client.Send(&msg.SetNickname{user.Nickname}) | |
client.Send(&msg.SetCommunity{0}) | |
client.Send(&msg.SetRealmServers{[]*types.RealmServer{ | |
&types.RealmServer{ | |
Id: 1, | |
State: types.RealmServerState(0), | |
Completion: 75, | |
Joinable: true, | |
}, | |
}}) | |
client.Send(&msg.LoginSuccess{IsAdmin: false}) | |
client.Send(&msg.SetSecretQuestion{user.SecretQuestion}) | |
client.SetState(RealmState) | |
} | |
} | |
func handle_client_queue_status(ctx *context, client Client) { | |
} | |
func handle_client_player_list(ctx *context, client Client) { | |
client.Send(&msg.SetRealmServerPlayers{ | |
SubscriptionEnd: time.Now().AddDate(1, 0, 0), // 1 year 0 month 0 day | |
Players: []*types.RealmServerPlayers{ | |
&types.RealmServerPlayers{ | |
Id: 1, | |
Players: 5, | |
}, | |
}, | |
}) | |
} |
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