Created
July 27, 2022 08:03
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module.exports = (node, graph) => { | |
const triggerIn = node.triggerIn("in"); | |
const triggerOut = node.triggerOut("out"); | |
const timeIn = node.in("time", 0); | |
const textureIn = node.in("texture", null); | |
const rotationIn = node.in("rotation", 0) | |
const ctx = graph.ctx; | |
const drawCmd = { | |
pipeline: ctx.pipeline({ | |
vert: /*glsl*/` | |
attribute vec2 aPosition; | |
attribute vec2 aTexCoord; | |
varying vec2 vTexCoord; | |
void main () { | |
vTexCoord = aTexCoord; | |
gl_Position = vec4(aPosition, 0.0, 1.0); | |
} | |
`, | |
frag: /*glsl*/` | |
precision highp float; | |
varying vec2 vTexCoord; | |
uniform float uTime; | |
uniform sampler2D uTexture; | |
uniform float uAspect; | |
uniform float uRotation; | |
void main () { | |
float x = vTexCoord.x * 2.0 - 1.0; | |
float y = vTexCoord.y * 2.0 - 1.0; | |
x *= uAspect; | |
float a = atan( y, x ); | |
a += uRotation; | |
float r = 1.0; | |
float u = x * cos(2.0 * r) - y; | |
u += 0.5 * a / 3.14; | |
gl_FragColor = texture2D(uTexture, vec2(fract(u + uTime / 5.0), 0.5)); | |
} | |
`, | |
}), | |
attributes: { | |
aPosition: ctx.vertexBuffer([ | |
[-1, -1], | |
[1, -1], | |
[1, 1], | |
[-1, 1], | |
]), | |
aTexCoord: ctx.vertexBuffer([ | |
[0, 0], | |
[1, 0], | |
[1, 1], | |
[0, 1], | |
]), | |
}, | |
indices: ctx.indexBuffer([ | |
[0, 1, 2], | |
[0, 2, 3], | |
]), | |
}; | |
triggerIn.onTrigger = (props) => { | |
const aspect = ctx.gl.drawingBufferWidth / ctx.gl.drawingBufferHeight; | |
if (!textureIn.value) return; | |
ctx.submit(drawCmd, { | |
uniforms: { | |
uTime: timeIn.value, | |
uTexture: textureIn.value, | |
uAspect: aspect, | |
uRotation: rotationIn.value | |
}, | |
}); | |
triggerOut.trigger(props); | |
}; | |
}; |
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