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August 31, 2021 00:26
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Minimal example of making screenshot of WebGPU canvas
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//Tested on Chrome Canary Version 94.0.4598.0, macOS 11.5 | |
const canvas = document.createElement("canvas"); | |
canvas.width = 512; | |
canvas.height = 512; | |
document.body.appendChild(canvas); | |
const clearColor = { | |
r: Math.random(), | |
g: Math.random(), | |
b: Math.random(), | |
a: 1.0, | |
}; | |
let renderPassDescriptor = { | |
colorAttachments: [ | |
{ | |
loadValue: clearColor, | |
storeOp: "store", | |
view: null, | |
}, | |
], | |
}; | |
async function init() { | |
const adapter = await window.navigator.gpu.requestAdapter(); | |
const device = await adapter.requestDevice(); | |
const ctx = canvas.getContext("webgpu"); | |
ctx.configure({ | |
device: device, | |
format: "bgra8unorm", | |
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, //if you skipt this you will get transparent png | |
}); | |
const link = document.createElement("a"); | |
let download = true | |
function draw() { | |
const commandEncoder = device.createCommandEncoder(); | |
renderPassDescriptor.colorAttachments[0].view = ctx | |
.getCurrentTexture() | |
.createView(); | |
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); | |
passEncoder.endPass(); | |
device.queue.submit([commandEncoder.finish()]); | |
if (download) { | |
download = false | |
canvas.toBlob( | |
(blob) => { | |
link.download = "Screenshot " + new Date() + ".png"; | |
link.href = URL.createObjectURL(blob); | |
link.dispatchEvent(new MouseEvent("click")); | |
}, | |
"image/png", | |
1 | |
); | |
} | |
requestAnimationFrame(draw); | |
} | |
draw(); | |
} | |
init(); |
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More discussion here: https://github.com/austinEng/webgpu-samples/issues/127#issuecomment-907467299